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Wagner James Au

Friday, May 5, 2000 4:00 PM UTC2000-05-05T16:00:00Zl, M j, Y g:i A T

The lord of game developers

Peter Molyneux originated the "god game"; his newest production might be his greatest act of creation yet.

The lord of game developers

One day, a precocious (if somewhat peculiar) English lad mercilessly prodded an anthill with a stick, scattering hundreds of its terrified inhabitants in all directions. But he soon bored of such random ant anarchy, and began to seek satisfaction in fostering ant order: If he placed a piece of candy near the hill, for example, he learned the ants would organize themselves in formations to claim the prize.

Years later, now an adult, Peter Molyneux stands on the podium in the San Jose Civic Auditorium, a keynote speaker at the Game Developers Conference held in March. He’s about to give the first public demonstration of his keenly anticipated new game, Black and White, a game he describes as the summation of those childhood experiences and everything he’s learned since, in a career of breakthrough game design. The audience of game developers is buzzing. Molyneux’s work has earned him a place among Englands leading pop visionaries. Indeed, in a 1997 editorial in the Guardian, Prime Minister Tony Blair himself named Bullfrog Productions, Molyneuxs original game company, among the exemplars of his new Britain.

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Wednesday, Dec 22, 2004 8:30 PM UTC2004-12-22T20:30:00Zl, M j, Y g:i A T

The year in games

Developers, critics, gamers and analysts weigh in: What they loved, what they learned, what they worried about.

The year in games

Editor’s Note: Salon’s longtime game reviewer, Wagner James Au, is now thoroughly ensconced within the industry he once covered for us. But since, as we learned recently, everyone in the gaming biz is now hopelesslessly overworked, Au could not find the time to sum up the year in gaming for Salon. So he did the next best thing: He rifled his Rolodex for a swath of experts — developers, critics, analysts — and asked them for their thoughts.

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Tuesday, Apr 13, 2004 7:30 PM UTC2004-04-13T19:30:00Zl, M j, Y g:i A T

John Kerry: The video game

In "Battlefield Vietnam," a new version of one of the most popular games in the U.S., you too can try to win a Silver Star saving your buddies in the jungle.

John Kerry:  The video game

The funny thing is, if John Forbes Kerry becomes the next president by winning a few key states with a few thousand votes, no one on his staff will know that the thing that helped put him over the top featured “Surfer Bird,” AK-47 gunfire, and loud blasts of Viet Cong propaganda.

“Battlefield Vietnam,” the new multiplayer tactical shooter from Electronic Arts (and a spinoff of the mammothly popular “Battlefield 1942,” re-creates a dozen-plus decisive battles from the Southeast Asian conflict, from pitched, close-quarter combat in Hue, to fierce infantry skirmishes beneath the chopper- and fighter-infested skies of Khe San. Other shooters set in Nam will soon arrive, and maybe this is, as some have suggested, a sign that the game industry has matured, now that it is finally willing to depict divisive historical topics.

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Friday, Jan 23, 2004 8:30 PM UTC2004-01-23T20:30:00Zl, M j, Y g:i A T

Silence of the blogs

Why did the New York Times ignore Baghdad blogger announcements and accounts of a big pro-democracy demonstration?

Silence of the blogs

Zeyad, the “gamer of Baghdad” profiled earlier this week in Salon, is famous in the international gaming community for his reports on gamer culture in Iraq. But he was also recently responsible for a furious stir online regarding the way news from Iraq is covered by the Western media.

On Dec. 10, 2003, pro-democracy, anti-terrorist demonstrators peacefully flooded the streets of Baghdad. A coalition of Iraqis of many political parties and religious affiliations, tribes and ethnicities, young and old (including many students), demanded an end to attacks on civilians. They also demanded that Arab media stop depicting the Baathist and foreign jihadi culprits as members of some kind of just “resistance.” Even the Al Jazeera network estimated them at over 10,000 strong.

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Tuesday, Jan 20, 2004 8:30 PM UTC2004-01-20T20:30:00Zl, M j, Y g:i A T

The gamer of Baghdad

While missiles crashed around him, Zeyad struggled to keep Crash Bandicoot alive. Today, he continues to play, even as Baathist holdouts rage on and his frustrated countrymen demand a better future.

The gamer of Baghdad

While the shock-and-awe bombing raged outside, Zeyad spent a lot of time playing “Crash Bandicoot” on his Playstation. Bandicoot is a humanoid fox who must escape the dangers coming at him from all sides (polar bears, lethal blowfish and so on), and as the walls of Zeyad’s family home in Baghdad trembled from the precision-guided aftershocks, the dental student kept putting the agile mammal through his paces.

“It was really strange,” Zeyad tells me now by e-mail. “But it was better than having to listen to the bombings.” So he played it with the volume blasting. In his hands, Bandicoot died and was reborn, then died again. Meanwhile, outside, airstrikes kept ripping the sky. And so, as he recently wrote of “Crash Bandicoot” on his blog Healing Iraq, “I experience dèjá vu whenever I play it now.”

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Monday, Jun 23, 2003 7:30 PM UTC2003-06-23T19:30:00Zl, M j, Y g:i A T

Deathmatch, Julia Roberts-style

America's most bankable female movie star confesses that she is a hardcore shoot-'em-up gamer. What does this mean?

Deathmatch, Julia Roberts-style
Topics:

MY FAVORITE GAME

Julia Roberts: “Halo”

– Entertainment Weekly, “100 Greatest Videogames,” May 9 issue

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“We received your interview request for Julia Roberts. Unfortunately, she is not available. Thank you.”

– Julia Roberts’ publicist

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Julia Roberts’ weapon of choice is the M19 SSM rocket launcher. Not the zippiest firearm in the toolkit, sure, and does diddly in close-up melee action. But it’s got a double-barrel rocket payload, and pound for pound, it punches like a mofo. Julia Roberts’ favorite trick during multiplayer capture-the-flag matches is to camp near the team banner from a high vantage point and wait until the other side’s closing in. And at the last possible second, when they’re right about to nab it, pop out in the open with that hand cannon and…

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