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John Tynes

Monday, Mar 26, 2001 8:30 PM UTC2001-03-26T20:30:00Zl, M j, Y g:i A T

Death to the Minotaur

After a disastrous corporate drinking game, Wizards of the Coast grows up -- and loses its soul. Second of two parts.

Death to the Minotaur

The morning after the Truth or Swill game, I rose groggily and wandered around. As I walked through the lodge I interrupted Peter, Carrie’s sister, Lisa (a vice president at Wizards of the Coast), and Lisa’s boyfriend, Vic (also an employee, of course). Lisa and Vic were dressing down Peter over his involvement in the game, an occurrence that I naively thought had been a fine thing. The room was full of tension and Peter was both angry and defensive. I beat a hasty retreat.

As we packed up to leave a little later I found Peter sitting, morose, on the front steps of the lodge. I sat down next to him in silence for a while. Finally, he spoke:

“This is becoming a company I don’t want to be a part of anymore.”

I didn’t know what to say. I closed my eyes and thought about that wonderful world we had dreamed of in the depths of night, even as I felt it slipping away.

On Monday morning, I was summoned to a private meeting. Peter was there, as were Lisa and Vic, an abashed Linda, Brian the barefoot company attorney and Corey. They’d invited Corey since he was one of the organizers of the game, but I was present as some sort of vox populi, a representative of the rank and file. I wondered if Peter had asked for me.

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Friday, Mar 23, 2001 5:30 PM UTC2001-03-23T17:30:00Zl, M j, Y g:i A T

Death to the Minotaur

How Wizards of the Coast sacrificed its geeky, Gothic, sex-for-all idealism for Pok

minotaur

They cut off the Minotaur’s head in February. On the scruffy stretch of street known as “the Ave” in Seattle’s University District, Wizards of the Coast shut down its flagship gaming center. For years the center had been a Mecca to players of fantasy card games like Magic: The Gathering and role-playing games such as Dungeons & Dragons, both of which Wizards published. A trippy monument to all things gooberish, the Wizards gaming hall had been planned by frothing geek executives, financed with an exorbitant bankroll and decked out in a style somewhere between Chuck E. Cheese and the Rainforest Cafe.

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