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Friday, Aug 3, 2007 3:58 PM UTC2007-08-03T15:58:00Zl, M j, Y g:i A T

“Grand Theft Auto IV” delayed until 2008

Game creators blame technical difficulties caused by a simultaneous release on both the XBox and the PS3.

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Now what am I going to do this fall? Take-Two Interactive, the parent company of Rockstar games, announced late on Thursday that it would delay the very-anticipated launch of the next installment in the “Grand Theft Auto” series until at least April of 2008. “GTA IV” had been scheduled to come out this fall on both XBox 360 and Playstation 3, but that schedule proved impossible, Strauss Zelnick, the chairman of Take-Two, said in a statement.

“Certain elements of development proved to be more time-intensive than expected, especially given the commitment for a simultaneous release on two very different platforms,” Zelnick said. “We all recognize that perfecting the game is vital and I can assure everyone it will be worth the wait. We owe it to the game’s millions of fans, to our dedicated development team, and to our shareholders to make sure that Grand Theft Auto IV is a groundbreaking gaming experience that takes maximum advantage of next generation technology.”

The game blog Joystiq dug into another thorny issue — Take-Two had made a deal with Microsoft to bring out exclusive “GTA” add-ons for the XBox in March. Now it looks like the exclusive episodes won’t be released until about the summer or the fall.

Farhad Manjoo is a Salon staff writer and the author of True Enough: Learning to Live in a Post-Fact Society.   More Farhad Manjoo

Sunday, Dec 25, 2011 6:00 PM UTC2011-12-25T18:00:00Zl, M j, Y g:i A T

Holiday carols, eggnog — and video games

It's a new tradition -- generations around a game console. For 25 years, families have shared "The Legend of Zelda"

zelda

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The legend goes like this: As a boy growing up in Japan, Shigeru Miyamoto was playing outside and discovered a cave. The cave haunted the child, who loved comics and dreamed of becoming an artist, but he was too afraid to go explore. Pained days followed, and the boy tried to summon the courage to see what was hidden. As we all do eventually, however, Miyamoto finally faced his fears. He went inside — and it helped change the way we all play.

Thirty years later, Miyamoto defined video games during a period of remarkable creativity. He gave games their first story in “Donkey Kong”: Ape kidnaps lady, climbs a building, mustachioed fella rushes to save her. It’s a classic boy-rescues-girl plot, but before “Kong,” games only had beginnings and endings in the sense that a challenge was completed or not. “Kong” had a story arc — and gave birth to games’ most enduring icon, Mario.

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  More Anthony John Agnello

Tuesday, Dec 6, 2011 1:00 AM UTC2011-12-06T01:00:00Zl, M j, Y g:i A T

Inside the geeky, revolutionary world of “Minecraft”

Can a video game change the world? At the "Minecraft" convention in Las Vegas, crazily costumed obsessives say yes

minecraft kids

 (Credit: FLICKR USER NAME / CC BY 3.0)

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The revolution will be pixelated. It will be digital, yes, but also lo-fi and open-ended. And it’s underway right now in the virtual world of “Minecraft,” the deceptively simple online video game that has conquered the gaming world by stealth. Well, it was stealthy until one November weekend, when 5,000 die-hard fans converged on Las Vegas for Minecon and the celebration of “Minecraft’s” official launch.

“Launch” is a bit of a misnomer, as the game already has 16 million registered users in its beta form. The day before the announced launch, Mojang, the small Swedish company that created “Minecraft,” quietly released its new smartphone app — and within 24 hours it became the No. 1 selling app in the U.S. With an Xbox version of the game coming this spring, another 30 million Xbox Live subscribers will be jumping into the “Minecraft” Nether. The Minecraft Generation has officially begun.

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Rob Spillman is co-editor of Tin House magazine.  More Rob Spillman

Thursday, Jun 30, 2011 7:01 PM UTC2011-06-30T19:01:00Zl, M j, Y g:i A T

Court reaffirms: Sex much worse than violence

A high court ruling underlines the increasingly obvious problems we have with nudity but not gore -- and why

Court reaffirms: Sex much worse than violence

Sex is scarier, and more dangerous, than violence.

That was the cultural belief the Supreme Court reinforced on Monday when it rejected an attempt to ban the sale of violent video games to minors. Despite the frequent rhetorical link made by politicians and activists between sex and violence in the media, when it comes to First Amendment exemptions, sex stands entirely on its own. The majority ruling states clearly that federal obscenity law applies only to “depictions of ‘sexual conduct’” and not to scenes that are “shocking” for other reasons, like extreme violence. The Court ruled in the 1968 case of Ginsberg v. New York that states could ban the sale of sexual material to children, even if the content is not considered “obscene” for adults.

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Tracy Clark-Flory

Tracy Clark-Flory is a staff writer at Salon. Follow @tracyclarkflory on Twitter.  More Tracy Clark-Flory

Monday, Jun 27, 2011 3:14 PM UTC2011-06-27T15:14:00Zl, M j, Y g:i A T

Court: Calif. can’t ban violent video game sales

Supreme Court says governments do not have the power to "restrict the ideas to which children may be exposed"

The U.S. Supreme Court building in Washington, D.C.

The U.S. Supreme Court building in Washington, D.C.

The Supreme Court on Monday refused to let California regulate the sale or rental of violent video games to children, saying governments do not have the power to “restrict the ideas to which children may be exposed” despite complaints about graphic violence.

On a 7-2 vote, the high court upheld a federal appeals court decision to throw out the state’s ban on the sale or rental of violent video games to minors. The 9th U.S. Circuit Court of Appeals in Sacramento had ruled that the law violated minors’ rights under the First Amendment, and the high court agreed.

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  More Jesse J. Holland

Friday, Jun 10, 2011 12:01 AM UTC2011-06-10T00:01:00Zl, M j, Y g:i A T

Should I worry about my son’s gaming obsession?

I'm concerned he's wasting his college years in front of a screen -- but is it just a generational difference?

Should I worry about my son's gaming obsession?

Not long ago I was trying to pry some news out of my reticent senior-in-college son without much success when I changed the subject to computer gaming. He’s been punching the keyboard ever since I got my first Apple II when he was 5, when electronic games were beyond Pong but not yet past Pac-Man, and I know it’s not something he’s outgrown. Still, he’s usually circumspect about his gaming life, knowing his mother and father consider it something between an addiction and a vice.

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Lawrence Tabak is a writer currently looking for a home for his YA novel about a teen gaming prodigy who makes the leap to the South Korean professional circuit.  More Lawrence Tabak

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