Video Games
Prepare for the assault on “Grand Theft Auto IV”
Will Hillary Clinton use the much-anticipated release to win over the concerned parents demo?
Grand Theft Auto IV
A couple months ago I had a chance to see a pre-release version of Rockstar’s “Grand Theft Auto IV,” the much-anticipated sequel to the controversial video game series, which will finally hit stores next Tuesday.
What I saw was mesmerizing. I won’t review the game for now — I didn’t get a chance to play it, just to watch a Rockstar rep play it — but suffice it to say “GTA IV” pushes the limits of what legions of fans love about the series: the endless interactive worlds, the clever send-ups of urban life, the R-rated violence and debauchery, the teeming, chaotic, beautiful simulation of an actual city.
It goes without saying, too, that “GTA IV” will spark controversy — hell, it’s already doing that, and considering the tight election, don’t be surprised to hear the game mentioned by some of the highest politicians in the land. Indeed it seems only a matter of time before Hillary Clinton, who’s been known to hate on “GTA,” hits the emergency Scare Parents button in an effort to goose her support.
The fantastic blog GamePolitics.com is a good place to track “GTA” flare-ups during the coming weeks. The site reports that already the Parents Television Council, a group that promotes clean entertainment, is calling for retailers to refuse to stock the game.
In Chicago, meanwhile, transportation officials have agreed to remove “GTA” ads from busses after a local Fox affiliate criticized them. As Ars Technica notes, “we’re looking forward to see if they’re replaced for ads for an R-rated movie.”
When I watched the game, I caught one sequence that would seem sure to prompt outrage — your character gets falling-down drunk and can, if he wants, steal and then drive a car. The scene is undeniably fun and funny. Admittedly, the humor is low-brow, more in the tradition of “Jackass” than of Oscar Wilde, but it’s still fun; like much else in the game, it’s the thrill of discovery, the sense of, “Whoa, I can’t believe I can do that!”
Of course, that’ll be exactly the sentiment of the game’s detractors: Can you believe they’re letting children do that?! This has to be illegal!
Well, actually, nobody is letting kids play this game. It’s rated M, which means it’s for sale to people 17 or older. Kids will still get it, of course, just like they also get hold of R-rated movies and all kinds of perversities on the Web.
But nobody — at least nobody sane — calls for movie houses to refuse to play R-rated movies just because kids might sneak in. It’s hard to see why the policy should be any different with video games.
Farhad Manjoo is a Salon staff writer and the author of True Enough: Learning to Live in a Post-Fact Society. More Farhad Manjoo.
Holiday carols, eggnog — and video games
It's a new tradition -- generations around a game console. For 25 years, families have shared "The Legend of Zelda"
The legend goes like this: As a boy growing up in Japan, Shigeru Miyamoto was playing outside and discovered a cave. The cave haunted the child, who loved comics and dreamed of becoming an artist, but he was too afraid to go explore. Pained days followed, and the boy tried to summon the courage to see what was hidden. As we all do eventually, however, Miyamoto finally faced his fears. He went inside — and it helped change the way we all play.
Thirty years later, Miyamoto defined video games during a period of remarkable creativity. He gave games their first story in “Donkey Kong”: Ape kidnaps lady, climbs a building, mustachioed fella rushes to save her. It’s a classic boy-rescues-girl plot, but before “Kong,” games only had beginnings and endings in the sense that a challenge was completed or not. “Kong” had a story arc — and gave birth to games’ most enduring icon, Mario.
Continue Reading CloseInside the geeky, revolutionary world of “Minecraft”
Can a video game change the world? At the "Minecraft" convention in Las Vegas, crazily costumed obsessives say yes
(Credit: FLICKR USER NAME / CC BY 3.0) The revolution will be pixelated. It will be digital, yes, but also lo-fi and open-ended. And it’s underway right now in the virtual world of “Minecraft,” the deceptively simple online video game that has conquered the gaming world by stealth. Well, it was stealthy until one November weekend, when 5,000 die-hard fans converged on Las Vegas for Minecon and the celebration of “Minecraft’s” official launch.
“Launch” is a bit of a misnomer, as the game already has 16 million registered users in its beta form. The day before the announced launch, Mojang, the small Swedish company that created “Minecraft,” quietly released its new smartphone app — and within 24 hours it became the No. 1 selling app in the U.S. With an Xbox version of the game coming this spring, another 30 million Xbox Live subscribers will be jumping into the “Minecraft” Nether. The Minecraft Generation has officially begun.
Continue Reading CloseRob Spillman is co-editor of Tin House magazine. More Rob Spillman.
Court reaffirms: Sex much worse than violence
A high court ruling underlines the increasingly obvious problems we have with nudity but not gore -- and why
Sex is scarier, and more dangerous, than violence.
That was the cultural belief the Supreme Court reinforced on Monday when it rejected an attempt to ban the sale of violent video games to minors. Despite the frequent rhetorical link made by politicians and activists between sex and violence in the media, when it comes to First Amendment exemptions, sex stands entirely on its own. The majority ruling states clearly that federal obscenity law applies only to “depictions of ‘sexual conduct’” and not to scenes that are “shocking” for other reasons, like extreme violence. The Court ruled in the 1968 case of Ginsberg v. New York that states could ban the sale of sexual material to children, even if the content is not considered “obscene” for adults.
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Tracy Clark-Flory is a staff writer at Salon. Follow @tracyclarkflory on Twitter. More Tracy Clark-Flory.
Court: Calif. can’t ban violent video game sales
Supreme Court says governments do not have the power to "restrict the ideas to which children may be exposed"
The U.S. Supreme Court building in Washington, D.C. The Supreme Court on Monday refused to let California regulate the sale or rental of violent video games to children, saying governments do not have the power to “restrict the ideas to which children may be exposed” despite complaints about graphic violence.
On a 7-2 vote, the high court upheld a federal appeals court decision to throw out the state’s ban on the sale or rental of violent video games to minors. The 9th U.S. Circuit Court of Appeals in Sacramento had ruled that the law violated minors’ rights under the First Amendment, and the high court agreed.
Continue Reading CloseShould I worry about my son’s gaming obsession?
I'm concerned he's wasting his college years in front of a screen -- but is it just a generational difference?
Not long ago I was trying to pry some news out of my reticent senior-in-college son without much success when I changed the subject to computer gaming. He’s been punching the keyboard ever since I got my first Apple II when he was 5, when electronic games were beyond Pong but not yet past Pac-Man, and I know it’s not something he’s outgrown. Still, he’s usually circumspect about his gaming life, knowing his mother and father consider it something between an addiction and a vice.
Continue Reading CloseLawrence Tabak is a writer currently looking for a home for his YA novel about a teen gaming prodigy who makes the leap to the South Korean professional circuit. More Lawrence Tabak.
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