Should I worry about my son’s gaming obsession?
I'm concerned he's wasting his college years in front of a screen -- but is it just a generational difference?
Topics: Video Games, Life stories, Parenting, Real Families, Life News
Not long ago I was trying to pry some news out of my reticent senior-in-college son without much success when I changed the subject to computer gaming. He’s been punching the keyboard ever since I got my first Apple II when he was 5, when electronic games were beyond Pong but not yet past Pac-Man, and I know it’s not something he’s outgrown. Still, he’s usually circumspect about his gaming life, knowing his mother and father consider it something between an addiction and a vice.
“You know that new game that I’m playing?”
I said yes, even though my knowledge of the gaming world is vague and inexact, picked up from occasional glimpses over shoulders and back-seat conversations between my two sons.
“Well, I’m currently ranked No. 1.”
“No 1? In your league or whatever?”
“Not exactly.”
“In the country?”
“No,” he said, pausing for effect. “In the world.”
I didn’t know whether to be proud or appalled. I could only imagine how many hours a week he must be committing to this game, and even though his grades were fine — even better than fine — isn’t college a time to grow intellectually and socially, rather than to be squirreled away monastically, staring obsessively into a glowing screen?
A recent survey showed that virtually every American kid plays some sort of video game and when asked, over half said that the last time they played was either today or yesterday. The video-gaming industry now generates more annual revenue than Hollywood. And my boys are contributing more than their share.
My wife and I have tried to figure out where we went wrong. We had fine intentions. We decided that we could limit TV viewing by limiting the attraction, so we have lived for over 20 years with rabbit ears and a handful of broadcast options. We refused, over and over, to buy any gaming consoles, so that our deprived children could only hone their PlayStation and Nintendo skills while visiting friends. We encouraged, even demanded, reading time and have a house filled with more books than bookshelves, and we are out of room for shelves.
But even back in preschool times, game time was a lot more popular than reading time. I still recall, with palpable pain, the frustration of being on the verge of finishing an endless game of Candy Land and pulling the card that sends your piece back to the beginning. From Candy Land to Chutes and Ladders to Uno to Monopoly to chess to Magic: The Gathering to “World of Warcraft.” It was a classic case of starting with the light, recreational stuff with a steady slide into hardcore addiction.
Lawrence Tabak is a writer currently looking for a home for his YA novel about a teen gaming prodigy who makes the leap to the South Korean professional circuit. More Lawrence Tabak.






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