Living in a pay-to-win world
The evolution of mobile Chinese gaming has lessons for anyone who wants to make a buck in the smartphone economy
Topics: Gaming, China, chinese gaming, yodo1, henry fong, microtransactions, pay-to-win, game developers conference, videogames, games, Technology News, Business News, Entertainment News
Twenty to 30 million new smartphones are entering the Chinese market every month, says Henry Fong, the CEO of Yodo1, a company that specializes in helping Western gaming studios “culturalize” their products for Chinese gamers. Those numbers may be slightly exaggerated but there is no doubt that the market is huge and still growing very fast.
But sheer size doesn’t make it easy to crack. Chinese mobile gamers, says Fong, are impatient and utterly unwilling to pay for downloads. If you want to monetize them, you have to grab their attention immediately and figure out how to lure them to make in-app payments.
Impatient? Unwilling to pay for downloads? Chinese gamers sound a lot like American teenagers. If you are wondering where the world of mobile gaming is headed or, even more broadly, where the entire mobile economy is headed, your eyes should be focused on China.
Yodo1 had nine employees at the beginning of 2012, but boasts over 100 now, and is “still hiring like crazy.” Fong says the decision to focus on China, where the gaming market has long been notoriously fragmented and difficult to cash in on, was made with the long view in mind.
“It was basically the hardest market to crack in the world and no one had cracked it,” said Fong, who spoke to Salon by phone while in San Francisco for last week’s Game Developers Conference. “We figured if we can crack China, everything else will become so much easier.”
So what exactly are “the right monetization mechanics” for the Chinese market? One key element: in-app purchases that increase player competitiveness, so-called “pay-to-win” features.
The entire concept of pay-to-win used to be taboo in the Western gaming world. The hardcore gamer, in particular, says Fong, prided himself on winning through skill and knowledge of the game. “Pay-to-win was just evil.” But when dealing with impatient Chinese gamers who were unwilling to pay for downloads on a mobile platform, pay-to-win was an obvious way forward.
Western game studios have been paying attention. Some of the current best-selling games on the iOS and Android platforms, like “Clash of Clans,” include in-app microtransactions that fit the “pay-to-win” formula. The evolving Chinese gaming market, says Fong, is one factor influencing the changing order.
Andrew Leonard is a staff writer at Salon. On Twitter, @koxinga21. More Andrew Leonard.





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