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	<title>Salon.com > Artificial Intelligence</title>
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		<title>Chris Christie reports in casual-wear</title>
		<link>http://www.salon.com/2012/10/29/chris_christie_looks_really_stupid/</link>
		<comments>http://www.salon.com/2012/10/29/chris_christie_looks_really_stupid/#comments</comments>
		<pubDate>Mon, 29 Oct 2012 22:16:00 +0000</pubDate>
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		<description><![CDATA[It's an emergency, so politicians have to wear ridiculous outfits -- like Christie's shirt labeled governor]]></description>
			<content:encoded><![CDATA[It's an emergency, so politicians have to wear ridiculous outfits -- like Christie's shirt labeled governor]]></content:encoded>
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		<slash:comments>9</slash:comments>
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		<title>Man, machine tied after one round of &#8220;Jeopardy!&#8221;</title>
		<link>http://www.salon.com/2011/02/15/jeopardy_ibm_watson_computer_tie/</link>
		<comments>http://www.salon.com/2011/02/15/jeopardy_ibm_watson_computer_tie/#comments</comments>
		<pubDate>Tue, 15 Feb 2011 13:02:00 +0000</pubDate>
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				<category><![CDATA[News]]></category>
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		<category><![CDATA[Computers]]></category>
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		<guid isPermaLink="false">http://www.salon.com/news/feature/2011/02/15/jeopardy_ibm_watson_computer_tie</guid>
		<description><![CDATA[IBM's Watson supercomputer and former champ Brad Rutter are neck-and-neck after one round of play]]></description>
			<content:encoded><![CDATA[<p>In the "Jeopardy!" battle of man vs. machine, man and machine were neck-and-neck on Monday.</p><p>Human player Brad Rutter and the supercomputer named Watson ended an initial round tied at $5,000. The other challenger, human Ken Jennings, was far behind with $2,000.</p><p>Rutter (the show's all-time money-winner with $3.25 million) and Jennings (who has the longest winning streak at 74 games) are the most successful players in "Jeopardy!" history. Watson, named for IBM founder Thomas J. Watson, is powered by 10 racks of computer servers running the Linux operating system.</p><p>"You are about to witness what may prove to be an historic competition," host Alex Trebek told viewers at the top of the answer-and-question quiz show.</p><p>No question, Watson proved to be an amazing competitor -- maybe even a little creepy in the speed and accuracy it displayed.</p><p>With categories including Beatles People, Olympic Oddities and Name the Decade, the round got started with Rutter choosing the first answer, Alternate Meanings for $200: "4-letter word for a vantage point or a belief."</p><p>"What is a view?" was Rutter's correct response.</p><p>But Watson took charge with its question to Alternate Meanings for $400: "4-letter word for the iron fitting on the hoof of a horse or a card-dealing box in a casino."</p><p><a href="http://www.salon.com/2011/02/15/jeopardy_ibm_watson_computer_tie/">Continue Reading...</a></p>]]></content:encoded>
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		<title>Chinook, the unbeatable checkers-playing computer</title>
		<link>http://www.salon.com/2007/07/19/checkers/</link>
		<comments>http://www.salon.com/2007/07/19/checkers/#comments</comments>
		<pubDate>Thu, 19 Jul 2007 18:00:00 +0000</pubDate>
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		<guid isPermaLink="false">http://www.salon.com/technology/machinist/blog/2007/07/19/checkers</guid>
		<description><![CDATA[Computer scientists have solved the game of checkers, showing that if two players play perfectly, the game will result in a draw. No human can beat their machine.]]></description>
			<content:encoded><![CDATA[<p>Scientists at the University of Alberta report that they've built an unbeatable checkers-playing computer. Their machine, Chinook, has <i>solved</i> checkers: It proves that if two players play perfectly, making no mistakes, the game of checkers will result in a draw. </p><p> The proof required analyzing 500 billion billion checkers positions -- 5 x 10<sup>20</sup> -- a computational process that began in 1989 and has been running on hundreds of processors almost continuously since. Chinook now knows everything about checkers, the perfect response to any move, and the best that any human can do is drive Chinook to a draw. You can never win. </p><p> Checkers grandmasters have long suspected that <a href="http://en.wikipedia.org/wiki/Perfect_play#Perfect_play">perfect play</a> would result in a draw, but until now, there has been no definitive proof. The first checkers-playing computer was created in 1963 by the artificial intelligence pioneer Arthur Samuel; the computer managed to win a single game against a human. </p><p><a href="http://www.salon.com/2007/07/19/checkers/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>The perfect man</title>
		<link>http://www.salon.com/2006/05/30/perfect_man/</link>
		<comments>http://www.salon.com/2006/05/30/perfect_man/#comments</comments>
		<pubDate>Tue, 30 May 2006 12:00:00 +0000</pubDate>
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				<category><![CDATA[Entertainment]]></category>
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		<guid isPermaLink="false">http://www.salon.com/technology/feature/2006/05/30/perfect_man</guid>
		<description><![CDATA[Design-your-own boyfriends lack that certain something. Until they don't. A short story.]]></description>
			<content:encoded><![CDATA[<p>Martin was a mouth breather. Jim lacked ambition. Rennie's head was too big. Craig licked my face like a dog. </p><p>But Pritchard. Pritchard is everything I want. And I'm not going to apologize about the way I met him. Especially not to my friends still slugging it out on LovePlanet.com. I did LovePlanet. Seventy-four dates with sixty-two men. You know what I learned? People lie. Sylvester was fifty-five, not thirty-five. Jacob was an unemployed bartender with halitosis, not a financial planner with a beach house. I admit I lied about my weight. All women lie about their weight. </p><p>But I can laugh at all of this now because I am off the roster. I am no longer "out there," as they say. And I didn't have to lower my standards or search outside my geographic region either. What I had to do was stop searching and start designing. That's right. I designed my boyfriend. I'm a busy woman. I don't have time for the Toms, Dicks, and Harrys the world keeps throwing at me. </p><p>Enter AI4U, top-of-the-line virtual-companion designers. No, they're not cheap, but get real, they're custom-designing your boyfriend. If it's cheap I'm not interested. Granted, he's a Web-based AI, not a flesh-and-blood man. So what? This isn't about sex and anyway, the physical part of a relationship always fades eventually. </p><p><a href="http://www.salon.com/2006/05/30/perfect_man/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>13</slash:comments>
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		<title>The Big Idea</title>
		<link>http://www.salon.com/2005/11/10/big_idea_science_list/</link>
		<comments>http://www.salon.com/2005/11/10/big_idea_science_list/#comments</comments>
		<pubDate>Thu, 10 Nov 2005 10:35:00 +0000</pubDate>
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				<category><![CDATA[Life]]></category>
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		<guid isPermaLink="false">http://www.salon.com/life//feature/2005/11/10/big_idea_science_list</guid>
		<description><![CDATA[Presenting the leading edge in science: Decoding the brain, stringing together the universe and arresting human aging.]]></description>
			<content:encoded><![CDATA[<p><img class='wp-image-10043932' src='http://media.salon.com/2005/11/1.gif' /><b>Decoding the brain</b> </p><p>The neural code is the most important scientific problem you have (probably) never heard of. </p><p>Analogous to the software of a computer, the neural code is the set of rules or the syntax that transforms the electrical pulses emitted by brain cells into perceptions, memories and decisions. <a href="http://jump.salon.com/xlink?3242"><img class='wp-image-10043933' src='http://media.salon.com/2005/11/logo_bigidea1.gif' /></a>Knowledge of the <a target="_blank" href="http://www.johnhorgan.org/work16.htm">neural code</a> could give us almost unlimited power over our psyches, because we could monitor and manipulate brain cells with exquisite precision by speaking to them in their own private language. The neural code could also solve one of philosophy's oldest conundrums, the mind-body problem. We may finally understand how this wrinkled lump of jelly in our skulls generates a unique self with a sense of personal identity and autonomy, a self that perceives, emotes, remembers, imagines, chooses, acts, creates. </p><p><a href="http://www.salon.com/2005/11/10/big_idea_science_list/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>The Big Idea: No more breakthroughs</title>
		<link>http://www.salon.com/2005/11/10/big_idea_science/</link>
		<comments>http://www.salon.com/2005/11/10/big_idea_science/#comments</comments>
		<pubDate>Thu, 10 Nov 2005 10:30:00 +0000</pubDate>
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		<guid isPermaLink="false">http://www.salon.com/life//feature/2005/11/10/big_idea_science</guid>
		<description><![CDATA[We live in a period of explosive scientific progress. But admitting that science has limits may be our greatest achievement.]]></description>
			<content:encoded><![CDATA[<p>Here's another Big Idea: We will never solve the riddle of the cosmos, or our brains, or our mortality. </p><p>Most people find this notion absurd, and I understand why. We have all grown up in a period of explosive scientific progress, and so it is natural for us to assume that this progress will continue, possibly forever. </p><p>I became a science writer more than 20 years ago because I was a fervent believer in scientific progress. Science offers our best hope of understanding ourselves and our place in the universe; it can also help us create, if not a Utopia, then at least a much better world than the one we now inhabit. I also believed that science represents an "endless frontier," as physicist Vannevar Bush, founder of the National Science Foundation, put it in a famous 1945 essay. </p><p>But about 10 years ago, where once I saw challenges and opportunities, I began to see limits and barriers. We may never invent super-intelligent, autonomous machines, or spaceships that travel faster than light, because science is now bumping up against fundamental limits. </p><p><a href="http://www.salon.com/2005/11/10/big_idea_science/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>25</slash:comments>
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		<title>How do you say &#8220;regime change&#8221; in Arabic?</title>
		<link>http://www.salon.com/2003/04/07/phraselator/</link>
		<comments>http://www.salon.com/2003/04/07/phraselator/#comments</comments>
		<pubDate>Mon, 07 Apr 2003 21:30:00 +0000</pubDate>
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		<guid isPermaLink="false">http://www.salon.com/technology/feature/2003/04/07/phraselator</guid>
		<description><![CDATA[Don't look for your tattered dictionary -- just pull out the Phraselator!]]></description>
			<content:encoded><![CDATA[<p> Ace Sarich, a Vietnam vet and former Navy SEAL, caught the last commercial flight out of Kuwait City, Kuwait, on March 19, before the American and British invasion of Iraq began the next day. </p><p>He'd spent two weeks visiting military encampments up and down the border, training soldiers, military police and medical personnel on how to talk to Iraqis in their own language without speaking a word of Arabic. </p><p>Sarich is the vice president of <a target="new" href="http://www.voxtec.com/">VoxTec</a> in Annapolis, Md., a division of <a target="new" href="http://www.marineacoustics.com/">Marine Acoustics,</a> a military contractor. He was in Kuwait training troops to use a handheld device called the <a target="new" href="http://www.phraselator.com/">"Phraselator,"</a> a one-way language translator that's the size of a large PDA and weighs about a pound. </p><p>The Phraselator operates like an audio version of a tourist phrasebook. It's loaded with hundreds of stock phrases such as: "Halt." "Put your hands above your head." "Sit down." "Open your bag." " Show me your identification." "Do you speak English?" and the all-purpose: "We are the U.S. military. We are here to help you." </p><p><a href="http://www.salon.com/2003/04/07/phraselator/">Continue Reading...</a></p>]]></content:encoded>
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		<title>Artificial stupidity, Part 2</title>
		<link>http://www.salon.com/2003/02/27/loebner_part_2/</link>
		<comments>http://www.salon.com/2003/02/27/loebner_part_2/#comments</comments>
		<pubDate>Thu, 27 Feb 2003 20:30:00 +0000</pubDate>
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		<guid isPermaLink="false">http://www.salon.com/technology/feature/2003/02/27/loebner_part_2</guid>
		<description><![CDATA[Can chatterbots be as dumb as a box of hammers and still pass the Turing test? Go ask ALICE, she might know.]]></description>
			<content:encoded><![CDATA[<p>If Hugh Loebner's contest is just hokum, and the Turing test has outlived its usefulness, why should we care about it or its various squabbling participants? </p><p>A vocal camp in the brainy "philosophy of mind" profession believes that the Turing test should be relegated to the history books, but I'm going to assert axiomatically that the test, as it is generally understood by ordinary humans like you and me, is interesting. The question of whether computers can successfully pose as human beings has obsessed writers, filmmakers and computer scientists for decades. Therefore, without getting sucked into a philosophical vortex about the nature of minds, machines, intelligence and so forth, all we need to find out -- if we want to know if the Loebner competition matters -- is whether there exists a more respectable variant of the Turing test. As far as I can determine, there doesn't. The Turing test is, as it were, state-of-the-art. </p><p>But instead of buckling down to meet the challenge that Loebner poses, the artificial intelligence community has made a consistent effort to change the rules -- to do away, even, with the very name of their own discipline. </p><p><a href="http://www.salon.com/2003/02/27/loebner_part_2/">Continue Reading...</a></p>]]></content:encoded>
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		<title>Artificial stupidity</title>
		<link>http://www.salon.com/2003/02/26/loebner_part_one/</link>
		<comments>http://www.salon.com/2003/02/26/loebner_part_one/#comments</comments>
		<pubDate>Wed, 26 Feb 2003 20:30:00 +0000</pubDate>
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		<guid isPermaLink="false">http://www.salon.com/technology/feature/2003/02/26/loebner_part_one</guid>
		<description><![CDATA[The saga of Hugh Loebner and his search for an intelligent bot has almost everything: Sex, lawsuits and feuding computer scientists. There's only one thing missing: Smart machines.]]></description>
			<content:encoded><![CDATA[<p>All Hugh Loebner wanted to do was become world famous, eliminate all human toil, and get laid a lot. And he was willing to put up lots of good money to do so. He's a generous, fun-loving soul who likes to laugh, especially at himself. So why does everybody dislike him so much? Why does everybody give him such a hard time? </p><p>Actually, not everybody does dislike him. He is beloved among sex workers, of whose rights he is a tireless advocate. Loebner also has friends, or at least people willing to hang out with him for short intervals, among the eccentric group of self-tutored hackers and robot builders who participate in the annual competition for the <a target="new" href="http://www.loebner.net/Prizef/loebner-prize.html">Loebner Prize</a> in artificial intelligence. </p><p>Since 1989 Loebner has spent, by his account, more than $200,000 and a thousand hours of unpaid time to hasten the arrival of intelligent machines. He has set aside a gold medal and $100,000 in cash for the creator of the first machine that can pass for human. In the meantime he gives out annual prizes for programs that come closest to a long-sought holy grail in the artificial intelligence community: passing the <a target="new" href="http://www.turing.org.uk/turing/scrapbook/test.html">Turing test.</a> </p><p><a href="http://www.salon.com/2003/02/26/loebner_part_one/">Continue Reading...</a></p>]]></content:encoded>
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		<title>Flesh, robots and God</title>
		<link>http://www.salon.com/2002/02/25/flesh_machines/</link>
		<comments>http://www.salon.com/2002/02/25/flesh_machines/#comments</comments>
		<pubDate>Mon, 25 Feb 2002 20:00:00 +0000</pubDate>
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		<guid isPermaLink="false">http://www.salon.com/people/feature/2002/02/25/flesh_machines</guid>
		<description><![CDATA[Are they becoming us or are we becoming them? One of the world's leading roboticists discusses the machines in our future -- their ability to think, feel, reproduce and achieve personhood.]]></description>
			<content:encoded><![CDATA[<p>Rodney Brooks built his first artificially intelligent machine when he was just 12 years old, in his boyhood home in South Australia. He recalls in his new book, "Flesh and Machines: How Robots Will Change Us," that this homemade computer of his "could play tic-tac-toe flawlessly." </p><p> Not surprisingly, as a grown-up, Brooks is now one of the world's leading roboticists. Director of MIT's 230-person <a target="new" href="http://www.ai.mit.edu/">Artificial Intelligence Laboratory</a> and founder and chairman of his own robotics company, Brooks has presided over some of the most important developments in the field that fascinates and perhaps frightens everyone who has ever seen <a href="/march97/rosenberg970321.html">"2001: A Space Odyssey."</a> Indeed, among other things, his company <a target="new" href="http://www.irobot.com">iRobot</a> developed the Sojourner technology used to take samples and capture images from Mars in 1997. "The first mobile ambassador from Earth to another planet," he points out, was "a creature constructed of silicon and steel." </p><p><a href="http://www.salon.com/2002/02/25/flesh_machines/">Continue Reading...</a></p>]]></content:encoded>
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		<title>The emotional machine</title>
		<link>http://www.salon.com/2002/01/02/grand/</link>
		<comments>http://www.salon.com/2002/01/02/grand/#comments</comments>
		<pubDate>Wed, 02 Jan 2002 21:12:00 +0000</pubDate>
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		<guid isPermaLink="false">http://www.salon.com/books/int/2002/01/02/grand</guid>
		<description><![CDATA[Steve Grand, designer of the artificial life program Creatures, talks about the stupidity of computers, the role of desire in intelligence and the coming revolution in what it means to be "alive."]]></description>
			<content:encoded><![CDATA[<p>When Steve Grand developed his artificial-life computer game Creatures nine years ago, he never dreamed that 1 million people would play it and come to care deeply about the lives of their virtual pets. Creatures allowed players to design these pets, or norns, and observe how they interacted with their environment and with other norns. The norns have computer-simulated hormones and DNA. They eat and breed. They fall in love. According to Grand's book "Creation: Life and How to Make it," "Creatures was probably the closest thing there has been to a new form of life on this planet in four billion years." </p><p> That's a pretty startling claim, but as Grand explains in his strangely accessible and consistently surprising book, whether or not you believe it depends on your definition of what's alive. Grand -- now two years into building a 4-month-old robot orangutan named Lucy -- argues that our traditional notion of life is just now beginning to change. </p><p> Grand spoke to Salon from his home outside of Bristol, England (where he works out of his garage), about what artificial life says about the soul, why emotions are so important to intelligence and why someday we might drive cars that enjoy doing their work. </p><p><a href="http://www.salon.com/2002/01/02/grand/">Continue Reading...</a></p>]]></content:encoded>
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		<title>Computer toy joy</title>
		<link>http://www.salon.com/2000/10/13/pesce/</link>
		<comments>http://www.salon.com/2000/10/13/pesce/#comments</comments>
		<pubDate>Fri, 13 Oct 2000 19:30:00 +0000</pubDate>
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		<guid isPermaLink="false">http://www.salon.com/technology/books/2000/10/13/pesce</guid>
		<description><![CDATA[Robot buddies will lead our children into a bright future, says Mark Pesce in his new book, "The Playful World."]]></description>
			<content:encoded><![CDATA[<p>A cynic might easily imagine that the timing of the publication of "The Playful World: How Technology Is Transforming Our Imagination" is no coincidence. Just in time for the Christmas shopping season, here's a book extolling the joys of the newest techie toys (dedicating 10 whole pages to the wonders of the upcoming Playstation 2) and making a serious claim that computerized playthings will transform future generations into more empathetic, well-rounded individuals. </p><p>But Mark Pesce's new book is far more than a cannily timed shill for the toy industry. Pesce, the founding chair of the interactive media program at the University of Southern California's School of Cinema-Television, is an eloquent geek optimist, firmly in the tradition of <a target="new" href="http://www.bfi.org/option.htm">Buckminster Fuller,</a> who hopes to bestow a future of technological breakthroughs on the minds of our children. "The Playful World" isn't a buying guide for the holidays; it is a utopian explanation of the concepts underpinning virtual reality, robotics and artificial intelligence that just happens to conflate cutting-edge technology with consumer culture and offer it up as one big steaming plate of good-for-you oatmeal. </p><p><a href="http://www.salon.com/2000/10/13/pesce/">Continue Reading...</a></p>]]></content:encoded>
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		<title>The waiting game</title>
		<link>http://www.salon.com/2000/02/08/daikatana/</link>
		<comments>http://www.salon.com/2000/02/08/daikatana/#comments</comments>
		<pubDate>Tue, 08 Feb 2000 17:00:00 +0000</pubDate>
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				<category><![CDATA[Entertainment]]></category>
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		<category><![CDATA[Gaming]]></category>
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		<guid isPermaLink="false">http://www.salon.com/technology/feature/2000/02/08/daikatana</guid>
		<description><![CDATA[Will John Romero&#039;s Daikatana ever hit the shelves? When it does, will first-person shooter players still care?]]></description>
			<content:encoded><![CDATA[<p><b>I</b> witnessed a blood bath in the downtown Dallas offices of game developer ION Storm -- though a virtual one: four young men blasting each other in a multiplayer shoot-out on a beta of the company's premier game, Daikatana. The guys were finalists who had beaten a slew of challengers in an online demo of Daikatana earlier in the year and had been flown in by ION on the morning of Dec. 17 to slug it out in the "big play-fortress" office built of steel, glass, wood and overhead canopies dramatically perched in a tall skyscraper.</p><p>The shootout and the extravagant party that followed were held to celebrate the long-delayed release of Daikatana. There was just one problem: ION missed its pre-Christmas target date for the game, just as it had missed a calendar's worth of scheduled launches over the previous year and a half. Since the party, talk of a mid-January launch has come and gone, and no game has been released. At this point, gamers have stopped asking when Daikatana will hit store shelves. If they think of Daikatana at all, they're more likely to ask: When ION eventually gets this terminally late game out the door, will anyone still care?</p><p><a href="http://www.salon.com/2000/02/08/daikatana/">Continue Reading...</a></p>]]></content:encoded>
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		<title>&#8220;Excuse me, are you human?&#8221;</title>
		<link>http://www.salon.com/2000/01/25/artificial_intelligence/</link>
		<comments>http://www.salon.com/2000/01/25/artificial_intelligence/#comments</comments>
		<pubDate>Tue, 25 Jan 2000 17:00:00 +0000</pubDate>
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				<category><![CDATA[Entertainment]]></category>
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		<guid isPermaLink="false">http://www.salon.com/technology/feature/2000/01/25/artificial_intelligence</guid>
		<description><![CDATA[How do you know your new e-mail pen pal isn&#039;t an intelligent agent?]]></description>
			<content:encoded><![CDATA[<p>"The number you have reached is not in service at this time. Please check the number you are dialing or contact your operator for assistance. This is a recording."</p><p>Remember that message? The time was the 1970s, and Bell Telephone was in the process of upgrading  phone switching systems all over the country. Ma Bell, it seems, was fearful that a technologically unsophisticated customer might mistake Bell's recorded messages for an unresponsive, unfriendly, human being. Rather than risk an upset customer, the Bell system prefaced every message with a few tones, and concluded each with those oft-parodied words, "this is a recording."</p><p>Perhaps Ma Bell was being too cautious. Today those four magic words have largely been banished from the telecom lexicon, yet there's little fear among telco executives that somebody's grandma will start e-mailing complaints about rude and insensitive operators.</p><p>Ironically,  if Grandma did write an e-mail about poor service, it's increasingly likely that her message might be read and replied to by a machine -- a machine engaged in the elaborate deception of pretending to be a human being.</p><p><a href="http://www.salon.com/2000/01/25/artificial_intelligence/">Continue Reading...</a></p>]]></content:encoded>
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		<title>Professor cyborg</title>
		<link>http://www.salon.com/1999/10/20/cyborg/</link>
		<comments>http://www.salon.com/1999/10/20/cyborg/#comments</comments>
		<pubDate>Wed, 20 Oct 1999 16:00:00 +0000</pubDate>
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		<guid isPermaLink="false">http://www.salon.com/technology/feature/1999/10/20/cyborg</guid>
		<description><![CDATA[If we want to stop machines from taking over, we better start becoming more like them.]]></description>
			<content:encoded><![CDATA[<p><a href="/ent/movies/reviews/1999/04/02reviewa.html">"The Matrix,"</a> last<br /> summer's sci-fi box-office smash, envisions a future in which artificially intelligent computers take over. Instead of programming the computers, humans become the slave race, serving as living batteries that provide energy for their former desktop tools.</p><p>What a bummer. But hey, that's just Hollywood science fiction, right? Wrong, says Kevin Warwick, a professor at the department of cybernetics at the University of Reading in England -- the British equivalent of the M.I.T. Media Lab -- who has spent his career working on robotics, creating machine intelligence and, most controversially, building human-computer implants for use in his own body. Author of the recent computers-<i>can</i>-think book <a<br /> href="http://shop.barnesandnoble.com/booksearch/isbnInquiry.asp?userid=2XI8F0LGEU&mscssid=XJ2LPKP5GQSH2NPR00JP42CB5RFD5PLC&srefer=&isbn=0737294140" target="new">"March of the Machines: Why the New Race of Robots Will Rule the World,"</a> Warwick is the futurist<br /> most likely to be quoted throughout British newspapers direly predicting that<br /> computers may conquer the world within our lifetime. As he<br /> himself describes his work, "It's like creating science fiction."</p><p><a href="http://www.salon.com/1999/10/20/cyborg/">Continue Reading...</a></p>]]></content:encoded>
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		<title>The breakdown of consciousness</title>
		<link>http://www.salon.com/1998/11/20/20feature_3/</link>
		<comments>http://www.salon.com/1998/11/20/20feature_3/#comments</comments>
		<pubDate>Fri, 20 Nov 1998 18:19:00 +0000</pubDate>
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		<category><![CDATA[Academia]]></category>
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		<guid isPermaLink="false">http://www.salon.com/books/it/1998/11/20/20feature</guid>
		<description><![CDATA[Confronted by the discoveries of artificial intelligence, some philosophers are questioning the very minds that keep their profession afloat.]]></description>
			<content:encoded><![CDATA[<p><font size="+1">R</font>emember Deep Blue, the IBM-produced computer that beat Gary Kasparov last year in a chess match?  Red-faced and spent from confronting his "opponent" and its team of experts, the frustrated world champion muttered afterwards, "I'm not afraid to admit that I'm afraid.  And I'm not even afraid to say why I'm afraid, because sometimes, you know, it definitely goes beyond any known chess program in the world."</p><p>Kasparov's somewhat inchoate musing manages to express a deep-seated feeling among humans when confronted with the deeds of artificial intelligence, commonly known as AI.  Did Deep Blue exhibit intelligent behavior in defeating Kasparov?  Did it "trick" him on occasion and play "humanlike" strategies?  Might Deep Blue's performance have demonstrated a proto-conscious intelligence, one that could grow with bigger and faster computers?</p><p>Debates around the meaning of consciousness are among the quirkier instances when intense public and academic interest collide.  While few outside of the ivory tower would find much of what philosophers and artificial intelligence theorists write to be bearable reading, recent articles about the logic capabilities of brainy "Kanzi the ape" have charmed all those interested in non-human cognition. Displacing Koko as the darling of the ape studies world, Kanzi's purported symbol-using skills once again remind us that humans should not be considered the only standard for determining what thinking, logic and consciousness are.</p><p><a href="http://www.salon.com/1998/11/20/20feature_3/">Continue Reading...</a></p>]]></content:encoded>
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		<title>21st &#8211; Will the Net spawn intelligent life?</title>
		<link>http://www.salon.com/1997/10/23/dyson_3/</link>
		<comments>http://www.salon.com/1997/10/23/dyson_3/#comments</comments>
		<pubDate>Thu, 23 Oct 1997 19:00:00 +0000</pubDate>
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				<category><![CDATA[Entertainment]]></category>
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		<category><![CDATA[Evolution]]></category>
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		<guid isPermaLink="false">http://www.salon.com/technology/feature/1997/10/23/dyson</guid>
		<description><![CDATA[George Dyson&#039;s &#039;Darwin Among the Machines&#039; traces a strange new scenario for artificial intelligence -- one in which the Internet gets smarter as people get dumber.]]></description>
			<content:encoded><![CDATA[<p><b>A</b> future full of super-intelligent machines is equal parts sci-fi clichi and computer-science holy grail -- grist for both Frankenstein fears and programmer dreams. But it's never been quite clear how that future will arrive. Not long ago, quite a few otherwise respectable scientists believed that artificial intelligence would spring forth fully formed in the lab, like Athena from the brow of Zeus, out of cleverly concocted code.</p><p>But there's another way, according to author George Dyson -- the evolutionary way. In his ambitious new book, "Darwin Among The Machines: The Evolution of Global Intelligence" (Addison-Wesley, 286 pages), Dyson suggests that a new kind of intelligence may one day emerge -- undirected and unplanned -- from the incomprehensible complexity of an interconnected, wired world.</p><p>The Net is where the intelligent action will be. In the Dysonian schema, fragments of software replicating across the Internet are analogous to strings of DNA replicating in living cells. Evolutionary pressure provides the drive: What works survives; what doesn't gets deleted, either by us or on its own.</p><p><a href="http://www.salon.com/1997/10/23/dyson_3/">Continue Reading...</a></p>]]></content:encoded>
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		<title>Beam me up, Dalai</title>
		<link>http://www.salon.com/1997/03/27/startrek/</link>
		<comments>http://www.salon.com/1997/03/27/startrek/#comments</comments>
		<pubDate>Thu, 27 Mar 1997 20:00:00 +0000</pubDate>
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		<category><![CDATA[Star Trek]]></category>
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		<guid isPermaLink="false">http://www.salon.com/technology/feature/1997/03/27/startrek</guid>
		<description><![CDATA[No technophobe, the Tibetan leader -- the Nicest Man in the World -- talks about robots and artificial intelligence, Spock and alien enlightenment.]]></description>
			<content:encoded><![CDATA[<p><font color="#999900" size="-1">MCLEOD GANJ, India -- </font><font color="#000000" size="+1"><b>i</b></font> first heard the rumor in the fall of 1996, while I was writing a magazine article about the making of "Star Trek: First Contact." Five or six years ago, a Paramount producer told me, a local newspaper had run a photo showing the Dalai Lama of Tibet on the set of the Starship Enterprise, standing beside the android Data.</p><p>The Dalai Lama a trekker? Astounding, I thought to myself -- but possibly true. I already knew that the 63-year-old Tibetan Buddhist monk (who fled his homeland in 1959, after the Chinese occupation) takes an active interest in cosmology and particle physics. I knew he had spoken with neurosurgeons, mathematicians and astronomers, exploring the tantalizing territory where Eastern mysticism meets Western science. Most telling of all, I knew that, as a boy, the Dalai Lama had owned a telescope -- which he trained on the inhabitants of Lhasa as they went about their business, far below his perch atop the Potala Palace.</p><p>I searched for the picture, but in vain. Though many people at "Star Trek" confirmed its existence, no one could remember where, or even when, it had appeared. Several maddening months went by before a sympathetic "Voyager" staffer FedExed me the original slide.</p><p><a href="http://www.salon.com/1997/03/27/startrek/">Continue Reading...</a></p>]]></content:encoded>
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