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	<title>Salon.com > Gaming</title>
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	<link>http://www.salon.com</link>
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		<title>Draw Something, decoded</title>
		<link>http://www.salon.com/2012/04/27/draw_something_decoded/</link>
		<comments>http://www.salon.com/2012/04/27/draw_something_decoded/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 17:45:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[All Salon]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Internet Culture]]></category>

		<guid isPermaLink="false">http://www.origin.railrode.net/?p=12908861</guid>
		<description><![CDATA[The newest mobile app sensation isn\'t just a game -- it\'s an intimate new form of nonverbal communication]]></description>
			<content:encoded><![CDATA[<div>
<p>Upon first brush, there’s not too much to grasp on to with <a href="http://itunes.apple.com/us/app/draw-something-free/id488628250?mt=8">Draw Something.</a> The title of the game is essentially its elevator pitch: You are presented with three words, then you pick one, and then have a blank canvas on your smartphone/tablet/whatever to, well, draw something. You use your finger to draw some stuff on the screen, which ten times out of nine comes out as some sub-MS Paint-worthy scribble. The person you’re playing with then guesses what you just drew. Then, they draw something. You watch this happen, all in real time. And on a certain level, that’s it. Pictionary for the digital age. But why do we play Draw Something so obsessively, like an alcoholic returning to the bar for just one more round, and then another? Perhaps there is something downright pedestrian about Draw Something. Then again, that might be the point.</p>
</div><p><a href="http://www.salon.com/2012/04/27/draw_something_decoded/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>&#8220;Sleep No More&#8221;: Shakespeare meets Internet games</title>
		<link>http://www.salon.com/2011/08/16/sleep_no_more_args/</link>
		<comments>http://www.salon.com/2011/08/16/sleep_no_more_args/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 18:01:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[All Salon]]></category>
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		<category><![CDATA[Going Viral]]></category>
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		<category><![CDATA[Theater]]></category>
		<category><![CDATA[Viral Video]]></category>

		<guid isPermaLink="false">http://www.salon.com/entertainment/feature/2011/08/16/sleep_no_more_args</guid>
		<description><![CDATA["Macbeth" and alternate reality gaming collide in a show that could suggest the future of cutting-edge theater]]></description>
			<content:encoded><![CDATA[<p>"<a href="http://sleepnomorenyc.com">Sleep No More</a>" is one of the hottest shows in New York right now, which is surprising, considering that I spent most of my two hours during the McKittrick Hotel production wandering around the six-story building, wondering what the hell was going on.</p><p>The British company Punchdrunk's production is ostensibly the story of "Macbeth," though mixed with Alfred Hitchcock's film "Rebecca" and told in the form of an interactive maze that owes more to video games -- New York magazine compared the experience with "<a href="http://nymag.com/daily/entertainment/2011/04/theater_review_the_freakily_im.html">puzzle-horror first-person video games like BioShock</a>" -- than Shakespeare.</p><p>Audiences form groups and are given "Eyes Wide Shut"-style masks as they enter the lounge area, which serves as the show's waiting room. They are told they aren't allowed to speak until they return to the lounge and also not to bother the actors -- but nothing else is off-limits. Then you are let loose in the hotel, where every room is decorated like a spread from "Nightmare Homes Monthly," and run into the "characters" (easy to spot because they aren't wearing masks). They perform their wordless scenes as they race from room to room. Sometimes they dance. Sometimes they fight (also a form of dancing, with some super-intense choreography). In one room, you might find a weeping woman looking at a photograph while packing a suitcase. In the basement, there's a dinner party where guests are either having a blood orgy or doing a sweeping waltz, depending when you arrive.</p><p><a href="http://www.salon.com/2011/08/16/sleep_no_more_args/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>12</slash:comments>
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		<title>My summer of Dungeons &amp; Dragons</title>
		<link>http://www.salon.com/2011/07/19/dungeons_and_dragons_summer_saved_me/</link>
		<comments>http://www.salon.com/2011/07/19/dungeons_and_dragons_summer_saved_me/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 00:30:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[All Salon]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Life stories]]></category>

		<guid isPermaLink="false">http://www.salon.com/life//feature/2011/07/18/dungeons_and_dragons_summer_saved_me</guid>
		<description><![CDATA[I was a scared kid with a sick mom. But I finally found the courage I needed -- and it came with polyhedral dice]]></description>
			<content:encoded><![CDATA[<p>Some say that all narratives ultimately tell only two stories. One: Someone goes on a journey. Two: A stranger comes to town. The summer before my eighth-grade year, when I was 12, I experienced the intersection of both. In other words, I learned how to escape.</p><p>This was 1979. My mother had been home from the hospital for a few months, and my sister, brother and I were just coming to understand her. Our "new" Mom.</p><p>The new version of my mother was a changeling. At 38 years old, she had suffered, and barely survived, a ruptured brain aneurysm. The head injury caused her to be mostly paralyzed on her left side. Her brain became scrambled. She limped around the house, couldn't tell time and didn't know the day of the week. Often, she'd make inappropriate remarks, swearing at the slightest provocation or making some lewd joke in front of friends. At times, she scared me.</p><p>"Ethan!" she'd yell from her lair. "Help me get up!" She might be half-dressed in her bed, or on the toilet, or on the floor, or in the bathtub.</p><p><a href="http://www.salon.com/2011/07/19/dungeons_and_dragons_summer_saved_me/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>14</slash:comments>
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		<title>Your guide to day one at Comic-Con</title>
		<link>http://www.salon.com/2011/07/07/guide_comic_con_panels_day_one/</link>
		<comments>http://www.salon.com/2011/07/07/guide_comic_con_panels_day_one/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 21:30:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Arts]]></category>
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		<category><![CDATA[Comic Books]]></category>
		<category><![CDATA[Game of Thrones]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Guillermo del Toro]]></category>
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		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Television]]></category>

		<guid isPermaLink="false">http://www.salon.com/entertainment/tv/feature/2011/07/07/guide_comic_con_panels_day_one</guid>
		<description><![CDATA[The schedule is set for the opening date of the country's largest collective geek-out. Here's what you need to know]]></description>
			<content:encoded><![CDATA[<p>San Diego's annual Comic-Con can be a very scary place for the uninitiated. With thousands of panels, screenings and artist booths, the four-day entertainment convention is perhaps the only place in the world where you can have a panic attack while staring at six versions of "Sexy Leia."</p><p>In two weeks, nerds will descend en mass to California, and in preparation, the producers of Comic-Con have posted the schedule of events for the <a href="http://www.comic-con.org/cci/cci11_prog_thu.php">kickoff day on July 21</a>. (Technically there is a preview night, but who is counting?)</p><p>If you're still feeling overwhelmed, we've prepared a brief guide of the day's must-sees, as well as what programs to avoid.</p><p><strong>Definitely catch:</strong> <a href="http://www.buddytv.com/articles/game-of-thrones/game-of-thrones-sets-comic-con-40678.aspx">"Game of Thrones" panel</a></p><blockquote>
<p>Author George R.R. Martin moderates a panel featuring series executive producers David Benioff and D.B. Weiss as well as cast members Emilia Clarke, Nikolaj Coster-Waldau, Peter Dinklage, Kit Harington and Jason Momoa.</p>
</blockquote><p><a href="http://www.salon.com/2011/07/07/guide_comic_con_panels_day_one/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<title>Even more evidence &#8220;Candy Land&#8221; movie will be like &#8220;LOTR&#8221;</title>
		<link>http://www.salon.com/2011/06/03/candyland_lotr_berger_quotes/</link>
		<comments>http://www.salon.com/2011/06/03/candyland_lotr_berger_quotes/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 19:04:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[All Salon]]></category>
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		<category><![CDATA[J.R.R. Tolkien]]></category>
		<category><![CDATA[Movie news]]></category>
		<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://www.salon.com/entertainment/movies/feature/2011/06/03/candyland_lotr_berger_quotes</guid>
		<description><![CDATA[Film's writer confirms previous comments; admits to loving challenges, J.R.R. Tolkien, candy]]></description>
			<content:encoded><![CDATA[<p>Last week, the sweet world of nostalgic board games got a little bit more bloody. Glenn Berger, one of the writers for the upcoming "Candy Land"&#160; film, told Entertainment Weekly to "<a href="http://www.salon.com/entertainment/movies/feature/2011/05/24/candyland_lotr">envision it as Lord of the Rings, but set in a world of candy</a>."</p><p>While my first reaction was to send that idea to Yikers Island for a life sentence, Berger's bold vision grew on me. Think of how many jokes there are to be made here! Lord Licorice bellowing from the Cupcake Commons, "NONE SHALL PASS ... UNTIL THEY PICK A PURPLE CARD FROM THE TOP OF THE PILE!" And that's just from the top of my head! I&#160;could think of so many more jokes by the time the film actually came out.</p><p>So anyone who thought Berger was going to try to backpedal from that grandiose claim was badly mistaken. If anything, the writer wants audiences to know how committed he is to doing a J.R.R. Tolkien thing for the Hasbro game. Also, <a href="http://www.slashfilm.com/candyland-talk/#more-105046">how committed he is to candy</a>:</p><p><a href="http://www.salon.com/2011/06/03/candyland_lotr_berger_quotes/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Candy Land movie to get &#8220;LOTR&#8221; treatment</title>
		<link>http://www.salon.com/2011/05/24/candyland_lotr/</link>
		<comments>http://www.salon.com/2011/05/24/candyland_lotr/#comments</comments>
		<pubDate>Tue, 24 May 2011 18:01:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[All Salon]]></category>
		<category><![CDATA[Children]]></category>
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		<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://www.salon.com/entertainment/movies/feature/2011/05/24/candyland_lotr</guid>
		<description><![CDATA[The stakes for your favorite childhood game just got a little higher]]></description>
			<content:encoded><![CDATA[<p>I can't really judge Hollywood's decision to make a movie version out of Candy Land, because I am obviously not the target demographic here. I mean, sure, I still play Candy Land like, all the time, but that is because I am a child and I keep that knowledge to myself.</p><p>Plus, I am not one of those Candy Land purists who believe that Gramma Nutt has to live <em>exactly</em> 15 paces away from the Molasses Swamp or that Princess Lolly can't hang out with Queen Frostine. We can suspend our disbelief on this one! Gumdrop Mountain can be set literally <em>anywhere</em>, and <a href="http://images2.fanpop.com/images/quiz/98000/98906_1228480997789_305_357.jpg">Mr. Mint</a>&#160; can be played by anyone from Russell Brand to Shia LaBeouf. Using our imaginations is fun!</p><p>But it does worry me when the movie's creators seem to be reaching a bit. After all, what's funny about the Candy Land game is it essentially has no plot, so I was imagining a Jumanji type of scenario here, with maybe some adorable children meeting their favorite characters.</p><p>But according to the film's writer, "Kung Fu Panda" co-scribe Glenn Berger, "Candy Land" <a href="http://popwatch.ew.com/2011/05/23/candy-land-movie/">is aiming for a much darker vision</a>:</p><p><a href="http://www.salon.com/2011/05/24/candyland_lotr/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>11</slash:comments>
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		<title>Understanding GagaVille: A primer</title>
		<link>http://www.salon.com/2011/05/18/gagaville_farmville_game/</link>
		<comments>http://www.salon.com/2011/05/18/gagaville_farmville_game/#comments</comments>
		<pubDate>Wed, 18 May 2011 21:19:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Arts]]></category>
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		<category><![CDATA[Facebook]]></category>
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		<category><![CDATA[Lady Gaga]]></category>
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		<category><![CDATA[Television]]></category>

		<guid isPermaLink="false">http://www.salon.com/entertainment/tv/feature/2011/05/18/gagaville_farmville_game</guid>
		<description><![CDATA[Find out what happen when you combine the popular Facebook game FarmVille with unicorns, crystals and Lady Gaga]]></description>
			<content:encoded><![CDATA[<p>&#160;In one of the odder marketing strategies we've seen in a while, Lady Gaga <a href="http://multiplayerblog.mtv.com/2011/05/10/zynga-bringing-lady-gaga-to-farmville-with-gagaville/">is leaking tracks from her new album "Born This Way" through a farming social networking game on Facebook</a>. In all fairness FarmVille is the most popular application on Mark Zuckerberg's site, <a href="http://www.independent.co.uk/life-style/gadgets-and-tech/features/welcome-to-farmville-population-80-million-1906260.html">with over 10 percent of users</a> participating in the virtual crop-growing exercise. FarmVille is also available as an iPhone application, in case you want the experience of touching dirt from the comfort of your own smartphone.</p><p>Farmville basically works like an old-style Sims game: plow the land, get some coins for your avatar (or vice versa), trade them in for little gifts to make your pretend person happier, and forget what a soul-sucking existence you have while staring at a tiny screen. Oh! But in FarmVille you get to sync up your world with those of your friends, which explains all those annoying Facebook requests you get for the game.</p><p><a href="http://www.salon.com/2011/05/18/gagaville_farmville_game/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Scrabble&#8217;s new &#8220;words&#8221;: Grrl, grrrl and blook</title>
		<link>http://www.salon.com/2011/05/11/scrabble_new_words_facebook/</link>
		<comments>http://www.salon.com/2011/05/11/scrabble_new_words_facebook/#comments</comments>
		<pubDate>Wed, 11 May 2011 22:40:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Arts]]></category>
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		<guid isPermaLink="false">http://www.salon.com/entertainment/tv/feature/2011/05/11/scrabble_new_words_facebook</guid>
		<description><![CDATA[First it let you use proper nouns. Now the game is allowing made-up slang so you can get your triple word score]]></description>
			<content:encoded><![CDATA[<p>Scrabble has become the No. 1 non-video game for my generation. I have no idea why. People play it on their iPhones (where it's called Words With Friends), they play it in hipster bars, they can even play it on Facebook. Which may be why Mattel's Scrabble returned the favor by adding the social-networking site into its official dictionary for the game <a href="http://www.theglobeandmail.com/life/the-hot-button/thang-grrl-and-facebook-added-as-official-scrabble-words/article2014948/">along with 3,000 other terms</a>.<strong>*</strong> We're sure most of them are fine, but I can think of a couple of friends who are going to be pissed that slang words like Grrl, Grrrl, Thang, Innit, blingy, blook (it's a book published on a blog) and MySpace are now accepted.</p><p>This shouldn't surprise anyone who pays close attention to Scrabble news, as last year the whole concept of the game went down the crapper when Mattel's Scrabble announced that players <a href="http://news.bbc.co.uk/2/hi/8604625.stm">would now be able to use proper nouns</a>.&#160; Oh, and according to the powers that be, there is no "hard and fast" rule over what constitutes a "name." So what's stopping me from saying "AAUEEET" (I always get the vowels) is my future son's name, just so I can get the bingo on a triple word score? Absolutely nothing. The game is basically anarchy now.</p><p><a href="http://www.salon.com/2011/05/11/scrabble_new_words_facebook/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>29</slash:comments>
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		<title>&#8220;America 2049&#8243;: Social change via Facebook games</title>
		<link>http://www.salon.com/2011/04/06/america_2049_breakthrough/</link>
		<comments>http://www.salon.com/2011/04/06/america_2049_breakthrough/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 17:02:00 +0000</pubDate>
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				<category><![CDATA[Arts]]></category>
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		<category><![CDATA[Celebrity]]></category>
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		<guid isPermaLink="false">http://www.salon.com/entertainment/movies/feature/2011/04/06/america_2049_breakthrough</guid>
		<description><![CDATA[Human rights organization Breakthrough has created an alternative reality puzzle that hits us where we live: Online]]></description>
			<content:encoded><![CDATA[<p>When was the last time you played a really engrossing video game that didn't involve shooting zombies or controlling irrationally angry birds? Something that took a little more brainpower, with codes, secret videos and <a href="http://en.wikipedia.org/wiki/Easter_egg_%28media%29">Easter Eggs</a> located both on the Web and in real life ?</p><p>Now, when was the last time you heard about one of these games existing on <em>Facebook</em>?</p><p>Probably never, which is what makes "<a href="http://apps.facebook.com/twentyfortynine/?ref=ts">America 2049</a>" such a compelling experience: one that combines elements of RPGs (role-playing games) with ARGs (<a href="http://en.wikipedia.org/wiki/Alternate_reality_game#Unique_terminology">alternate-reality games</a>). Oh, and the game also stars a slew of celebrities like Harold Perrineau ("Lost"), Victor Garber ("Alias"), Cherry Jones ("24"), Anthony Rapp ("Rent") and Margaret Cho. The trailer invites you to look at a world not that far in the future, where civil liberties and social justice just aren't in the lexicon. "America 2049" explains that you are a special agent working for the <a href="http://councilonamericanheritage.com/">Council on American Heritage</a>, with a mission to capture a Ugandan terrorist Ken Asaba (Perrineau) who has recently escaped from an internment camp and may be a carrier for a deadly disease.</p><p><a href="http://www.salon.com/2011/04/06/america_2049_breakthrough/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>How &#8220;Dungeons &amp; Dragons&#8221; changed my life</title>
		<link>http://www.salon.com/2011/03/09/dungeons_and_dragons_comes_back/</link>
		<comments>http://www.salon.com/2011/03/09/dungeons_and_dragons_comes_back/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 02:01:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Life]]></category>
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		<guid isPermaLink="false">http://www.salon.com/life//feature/2011/03/08/dungeons_and_dragons_comes_back</guid>
		<description><![CDATA[Middle-aged men are rediscovering the geeky game that once fueled their imagination. I should know: I'm one of them]]></description>
			<content:encoded><![CDATA[<p>Every Friday night, from my eighth grade to my senior year in high school, I fell into a realm of wizards' towers, battle axes melees and exploding fireballs. This was an age before 21st century diversions -- no Internet, e-mail, cell phones or social networking -- and Dungeons &amp; Dragons was my total escape. When I wasn't sleeping or in class, I'd draw maps of my Middle-earth-like lands, plan the exploits of my characters and scheme elaborate back stories of my world. From 1979 to 1984, I was under D&amp;D's spell.</p><p>But wanting to be a cooler, beer-drinking, girl-bedding kind of guy, I stopped playing D&amp;D when I went to college. There was shame in them thar imaginary hills. So I shelved that yearning for fantasy heroics, which looked so weak and antisocial. I told myself, <em>You don't need D&amp;D anymore.</em></p><p>Boy, was I wrong.</p><p><a href="http://www.salon.com/2011/03/09/dungeons_and_dragons_comes_back/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>72</slash:comments>
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		<title>&#8220;Dead Space 2&#8243;: Your mom doesn&#8217;t want you to play this video game</title>
		<link>http://www.salon.com/2011/01/19/moms_hate_dead_space_game/</link>
		<comments>http://www.salon.com/2011/01/19/moms_hate_dead_space_game/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 20:01:00 +0000</pubDate>
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				<category><![CDATA[Life]]></category>
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		<guid isPermaLink="false">http://www.salon.com/life//feature/2011/01/19/moms_hate_dead_space_game</guid>
		<description><![CDATA[The video game's campaign hinges on a unique premise -- one that ignores how much the culture of gaming has changed]]></description>
			<content:encoded><![CDATA[<p>The ads promise that "It's revolting. It's violent. It's everything you love in a game." It's already garnered positive reviews from PlayStation Magazine and Edge, which called it "nothing short of brilliant." But that's not <span style="text-decoration: underline;">"</span><a href="http://deadspace.ea.com/">Dead Space 2's</a>" biggest selling point.</p><p>In an attention-getting new campaign for EA's soon-to-be-released action horror sequel,&#160; you can get a little taste of the visuals of the game itself, but the real salesmanship comes in the form of the horrified faces of a succession of middle-aged women. The promise? "Your mom is gonna hate it." Freaking out the 'rents -- it's been the driving force of so many decisions in your life already, so why not this?</p><p><a href="http://www.salon.com/2011/01/19/moms_hate_dead_space_game/">Continue Reading...</a></p>]]></content:encoded>
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		<title>How &#8220;World of Warcraft&#8221; helped me through my divorce</title>
		<link>http://www.salon.com/2011/01/19/world_of_warcraft_divorce_open2011/</link>
		<comments>http://www.salon.com/2011/01/19/world_of_warcraft_divorce_open2011/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 19:07:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Life]]></category>
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		<guid isPermaLink="false">http://www.salon.com/life//feature/2011/01/19/world_of_warcraft_divorce_open2011</guid>
		<description><![CDATA[My marriage was falling apart when my son begged me to play. Who knew a computer game could teach me so much?]]></description>
			<content:encoded><![CDATA[<p>For those of you without boys underfoot: "World of Warcraft" is an online computer game where players log in to explore a world of grim forests, mountain ranges and jungles crawling with purple Undead, among other creatures. Quests earn treasure, skills and opportunities for ever-more-difficult quests. Death is frequent, but adds up to only a brief pause in play. "Resurrection" begins in the shadow of an angel hovering to spooky music. Then you run to the spot where you were slaughtered, click "accept," live again and play on.</p><p>"WoW," as it is known, is not for moms, especially ones who think computer-based games are only slightly less harmful than crack cocaine. It is not necessarily for people with jobs or old houses or novels-in-progress. Playing can suck up entire afternoons. At the end of a session, all I have to show for my time is a shoulder twisted by keyboarding and a virtual knapsack filled with ruined leather scraps (you can loot and skin your prey), copper coins and frayed pants, depending on my adventures.</p><p><a href="http://www.salon.com/2011/01/19/world_of_warcraft_divorce_open2011/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>34</slash:comments>
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		<title>IBM&#8217;s Watson wins practice round of &#8220;Jeopardy!&#8221;</title>
		<link>http://www.salon.com/2011/01/13/us_man_vs_machine_1/</link>
		<comments>http://www.salon.com/2011/01/13/us_man_vs_machine_1/#comments</comments>
		<pubDate>Thu, 13 Jan 2011 23:20:00 +0000</pubDate>
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		<guid isPermaLink="false">http://www.salon.com/news/feature/2011/01/13/us_man_vs_machine_1</guid>
		<description><![CDATA[Computer, which tech giant calls "profound advance" in artificial intelligence, beats two former game show champs]]></description>
			<content:encoded><![CDATA[<p>The clue: It's the size of 10 refrigerators, has access to the equivalent of 200 million pages of information and knows how to answer in the form of a question.</p><p>The correct response: "What is the computer IBM developed to become a 'Jeopardy!' whiz?"</p><p>Watson, which IBM claims as a profound advance in artificial intelligence, edged out game-show champions Ken Jennings and Brad Rutter on Thursday in its first public test, a short practice round ahead of a million-dollar tournament that will be televised next month.</p><p>Later, the human contestants made jokes about the "Terminator" movies and robots from the future. Indeed, four questions into the round you had to wonder if the rise of the machines was already upon us -- in a trivial sense at least.</p><p>Watson tore through a category about female archaeologists, repeatedly activating a mechanical button before either Ken Jennings or Brad Rutter could buzz in, then nailing the questions: "What is Jericho?" "What is Crete?"</p><p>Its gentle male voice even scored a laugh when it said, "Let's finish 'Chicks Dig Me.'"</p><p>Jennings, who won a record 74 consecutive "Jeopardy!" games in 2004-05, then salvaged the category, winning $1,000 by identifying the prehistoric human skeleton Dorothy Garrod found in Israel: "What is Neanderthal?"</p><p><a href="http://www.salon.com/2011/01/13/us_man_vs_machine_1/">Continue Reading...</a></p>]]></content:encoded>
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		<title>IBM computer taking on &#8220;Jeopardy!&#8221; champs for $1M</title>
		<link>http://www.salon.com/2011/01/13/us_man_vs_machine/</link>
		<comments>http://www.salon.com/2011/01/13/us_man_vs_machine/#comments</comments>
		<pubDate>Thu, 13 Jan 2011 12:10:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Life]]></category>
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		<guid isPermaLink="false">http://www.salon.com/life//feature/2011/01/13/us_man_vs_machine</guid>
		<description><![CDATA[A super machine will face off against the game show's most successful contestants -- tonight is a practice round]]></description>
			<content:encoded><![CDATA[<p>It's the size of 10 refrigerators, and it swallows encyclopedias whole, but an IBM computer was lacking one thing it needed to battle the greatest champions from the "Jeopardy!" quiz show.</p><p>It couldn't hit a buzzer.</p><p>But that's been fixed, and on Thursday the hardware and software system named Watson was to play a practice round against Ken Jennings, who won a record 74 consecutive "Jeopardy!" games in 2004-05, and Brad Rutter, who won a record of nearly $3.3 million in prize money.</p><p>"'Jeopardy!' felt that in order for the game to be as fair as possible, just as a human has to physically hit a buzzer, the system also would have to do that," IBM spokeswoman Jennifer McTighe said. "Now Watson has its own real buzzer."</p><p>The practice round was to be played on a stage at an IBM research center in Yorktown Heights, 38 miles north of Manhattan and across the country from the game show's home in Culver City, Calif. A real contest among the three, to be televised Feb. 14-16, also will be played at IBM, but the date hasn't been made public.</p><p>The winner of the televised match will be awarded $1 million. Second place gets $300,000, third place $200,000. IBM, which has headquarters in Armonk, said it would give its winnings to charity while Jennings and Rutter would give away half theirs.</p><p><a href="http://www.salon.com/2011/01/13/us_man_vs_machine/">Continue Reading...</a></p>]]></content:encoded>
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		<title>How &#8220;The Sims&#8221; turned me into a home wrecker</title>
		<link>http://www.salon.com/2010/11/23/sims_virtual_romance/</link>
		<comments>http://www.salon.com/2010/11/23/sims_virtual_romance/#comments</comments>
		<pubDate>Tue, 23 Nov 2010 01:20:00 +0000</pubDate>
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				<category><![CDATA[Life]]></category>
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		<guid isPermaLink="false">http://www.salon.com/life//feature/2010/11/22/sims_virtual_romance</guid>
		<description><![CDATA[I was single and almost 30 when I first found the man of my dreams. Too bad he was a computer game character]]></description>
			<content:encoded><![CDATA[<p>One month before my 30th birthday, a well-meaning aunt cornered me at a family function.</p><p>"Have you found anyone special yet?"</p><p>I smiled defensively and informed her that I hadn't. Not yet, anyway.</p><p>"So you haven't caught the eye of anyone at all?" Her playful, teasing tones did little to conceal a telltale note of pity. When this woman was my age, she already had 2.5 children.</p><p>I was tempted to tell her the complete and unabridged history of my romantic disappointments. All of the it-was-fun-but-I'm-not-really-readies and the almost-but-not-quites and the you're-really-great-can-we-still-be-friends and especially the I'm-in-love-with-someone-elses. I've had every plotline except the one I always dreamed I'd have. Wriggling away from concerned relatives at gatherings had become fairly easy to me, but nearing that milestone birthday, I could not escape my own mounting, internal panic. My friends were getting engaged, getting married, getting pregnant. I was sitting at home, eating Mini-Wheats for dinner (again) and streaming episodes of "Jersey Shore" on YouTube.</p><p>In journalism, typing -30- at the end of a piece means that it is over.</p><p>-30-</p><p><a href="http://www.salon.com/2010/11/23/sims_virtual_romance/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>46</slash:comments>
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		<title>&#8220;Call of Duty: Black Ops&#8221; breaks sales records</title>
		<link>http://www.salon.com/2010/11/15/black_ops_sales_records/</link>
		<comments>http://www.salon.com/2010/11/15/black_ops_sales_records/#comments</comments>
		<pubDate>Mon, 15 Nov 2010 21:01:00 +0000</pubDate>
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		<guid isPermaLink="false">http://www.salon.com/news/trending/2010/11/15/black_ops_sales_records</guid>
		<description><![CDATA[Seventh edition in video game franchise earns big bucks in U.S. and U.K, but it's not without some controversy]]></description>
			<content:encoded><![CDATA[<p>The latest and greatest in Activision Blizzard's "Call of Duty" franchise made $360 million in North America on its first day. That's more than four times the amount of money "Avatar" made <a href="http://boxofficemojo.com/movies/?id=avatar.htm">during its entire opening weekend</a>. More than three times the amount made by "The Twilight Saga: New Moon" on its first day. "New Moon" had&#160;<a href="http://boxofficemojo.com/news/?id=2626&amp;p=s.htm">the biggest opening day in Hollywood history</a>.</p><p>Blue aliens and glittery vampires are apparently no match for a first-person shooter with <a href="http://multiplayerblog.mtv.com/2010/11/15/call-of-duty-black-ops-zombies-mode-survival-guide/">a zombie mode</a>.&#160;</p><p>Set during the height of the Cold War, "Black Ops" recently&#160;<a href="http://www.independent.co.uk/news/world/americas/black-ops-game-draws-fire-from-cuba-over-castro-target-2131502.html">drew fire from Cuba</a>&#160;for a mission in which the player attempts to assassinate Fidel Castro. This has apparently not made much of a dent in sales -- even outside of North America. According to Joystiq, "Black Ops"&#160;grossed more during its U.K. launch last week than <a href="http://www.joystiq.com/2010/11/15/call-of-duty-black-ops-breaks-uk-launch-records/">the country's entire entertainment software market</a> made over the past couple of weeks ... combined. That makes last week the highest grossing week for entertainment software in the history of the United Kingdom.</p><p><a href="http://www.salon.com/2010/11/15/black_ops_sales_records/">Continue Reading...</a></p>]]></content:encoded>
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		<title>My son can use the Internet all he wants</title>
		<link>http://www.salon.com/2010/11/05/computers_learning_kids_open2010/</link>
		<comments>http://www.salon.com/2010/11/05/computers_learning_kids_open2010/#comments</comments>
		<pubDate>Fri, 05 Nov 2010 18:01:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Life]]></category>
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		<guid isPermaLink="false">http://www.salon.com/life//feature/2010/11/05/computers_learning_kids_open2010</guid>
		<description><![CDATA[Call me a bad mother if you must, but after two decades of raising kids, I've learned technology isn't the enemy]]></description>
			<content:encoded><![CDATA[<p>A few days ago, a friend stopped by while I was working at home. My 13-year-old son was home, too. As we passed the living room, my friend said, "How long will you let your son stay on the computer?"</p><p>I shrugged. "I don't know. Until it's time to do something else."</p><p>"What? That's criminal!" My friend made a face. You know the face: the I'm-a-better-mom-than-you-are face. "I let my boys have an hour a day on the computer. Tops. Then I kick 'em outside."</p><p>"Well," I said, and then stopped. What else was there to say? "You're a better parent than I am?" "Your kids probably have bigger muscles?"</p><p>I've been a mother for 22 years now. With three boys and two girls in our household, I've been doing battle with screens for almost that long. I still get exhausted remembering how hard I fought to keep our two oldest sons off the computer. Every time I made a rule, they'd find a loophole. Like the time I told them they couldn't have screen time between 9 a.m. and 5 p.m. on weekends, and discovered -- weeks later --&#160; they were setting their alarms for 5 a.m. to ensure that they'd get their four hours of "World of Warcraft" in before breakfast.</p><p><a href="http://www.salon.com/2010/11/05/computers_learning_kids_open2010/">Continue Reading...</a></p>]]></content:encoded>
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		<title>Teaching my son the ways of the geek</title>
		<link>http://www.salon.com/2010/10/28/blizzcon_father_son/</link>
		<comments>http://www.salon.com/2010/10/28/blizzcon_father_son/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 00:28:00 +0000</pubDate>
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				<category><![CDATA[Life]]></category>
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		<guid isPermaLink="false">http://www.salon.com/life//feature/2010/10/27/blizzcon_father_son</guid>
		<description><![CDATA[I took Eli to an epic gaming convention to glimpse an amazing future, and I was reminded how a father can shape it]]></description>
			<content:encoded><![CDATA[<p>Eli, the 12-year-old son of Andrew, faced a perilous moment of truth on the morning of the first day of BlizzCon. "Which T-shirt do you think I should wear?" he asked. <a href="http://www.hottopic.com/hottopic/PopCulture/EverythingElse/ComicsAnimeCartoons/Invader-Zim-Gir-Dots-TShirt-3XL-259177.jsp">"Gir, from 'Invader Zim,'</a> or my <a href="http://www.youtube.com/user/RayWilliamJohnson">Ray Williams Johnson</a> 'You Be Trollin' shirt?"</p><p>A father has much to teach his son in the ways of geekitude, but this was one decision I knew I had to let him make on his own. Still, I was proud. Eli had never been to a convention of any kind before, much less an assembly of 30,000 avid gamers, worshipers at the altar of Blizzard gaming company's unholy trinity: "World of Warcraft," "Starcraft" and "Diablo." But he knew without being told that his choice of T-shirt for such an august occasion was no trifling matter.</p><p>When the tribes gather for an event like BlizzCon, only the most precious of garments will suffice -- no matter how faded and worn from countless washings. Standing in line a few hours later in front of the Anaheim Convention Center -- just around the corner from Disneyland -- I thrilled to a living gallery of ironic, geeky, black humor-inflected T-shirt art. And I suspected that countless attendees had been wrestling that morning with the exact same quandary as my son.</p><p><a href="http://www.salon.com/2010/10/28/blizzcon_father_son/">Continue Reading...</a></p>]]></content:encoded>
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		<title>A (kind of) farmer plays FarmVille</title>
		<link>http://www.salon.com/2010/10/05/farmer_playing_famrville_open2010/</link>
		<comments>http://www.salon.com/2010/10/05/farmer_playing_famrville_open2010/#comments</comments>
		<pubDate>Tue, 05 Oct 2010 21:20:00 +0000</pubDate>
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		<guid isPermaLink="false">http://www.salon.com/life//feature/2010/10/05/farmer_playing_famrville_open2010</guid>
		<description><![CDATA[I'm addicted to Facebook's popular online game, but I know from experience, it's nothing like the real thing]]></description>
			<content:encoded><![CDATA[<p>When I was 11, my parents moved our family from a tract of raised ranches to a 20-acre farmstead. My father was a former fresh-air boy from Queens who, at 40, longed for a farm. My mother loved animals. And we had our share of them: chickens, sheep, cows, turkeys, guinea hens, pigs, geese. I won't lie. At that tender age, I struggled to adjust. At one point the hens multiplied into a flock of nearly 300. Getting in and out of that coop required great skill and courage, while herding sheep called for agility and concentration while carrying a pail of feed at least three yards ahead. Most lessons were learned by trial and error, like the lazy day I relaxed my gaze from the flock, tripped over a boulder and tumbled all the way down to the barn -- dozens of hooves parading over my body.</p><p>Since then I haven't kept my own farm animals, but I've grown food on and off in one manner or another for well over a decade. My first bona fide vegetable garden was sown with great purpose and harvested with equal passion. Its footprint, well exceeding that of my small home, was ambitious even for an experienced gardener. After a childhood of raising, caring for and eating farm animals, the craft of producing my own food was deep in my blood.</p><p><a href="http://www.salon.com/2010/10/05/farmer_playing_famrville_open2010/">Continue Reading...</a></p>]]></content:encoded>
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		<title>The temptation of Starcraft II</title>
		<link>http://www.salon.com/2010/07/27/the_temptation_of_starcraft_ii/</link>
		<comments>http://www.salon.com/2010/07/27/the_temptation_of_starcraft_ii/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 20:15:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Politics]]></category>
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		<guid isPermaLink="false">http://www.salon.com/technology/how_the_world_works//2010/07/27/the_temptation_of_starcraft_ii</guid>
		<description><![CDATA[A new game from Blizzard is as irresistible as a new film from Pixar. So why am I averting my eyes?]]></description>
			<content:encoded><![CDATA[<p>"Starcraft II: Wings of Liberty" is sitting on my kitchen table, driving me a little crazy. I did not ask for this temptation. I retired from playing video games three years ago -- trading in late nights chasing down aliens and necromancers for long bike rides and early morning stretches. It's been at least three years since I've played as much as a game of computer solitaire.</p><p>But Blizzard hasn't forgotten that <a href="http://www.salon.com/technology/review/1998/05/28/review/index.html">I used to review games.</a> I'm still on its list. Yesterday, a FedEx package with "Starcraft II" nestled inside arrived at my home, an unexpected birthday present for a man who just turned 48. And I find myself sorely tested.</p><p>I <em>want</em> to play this game. I spent many happy hours with the original "Starcraft" -- one of the most successful computer games of all time, selling more than 11 million copies since its 1998 release. I was equally proficient playing as a Terran, or the robotic Protoss, or the insect-derived Zerg. I have always been a sucker for well-executed real-time strategy games, especially when they incorporate strong storylines. As a devoted science fiction geek, I was also more comfortable negotiating interstellar warfare than the latest and greatest dungeon.</p><p><a href="http://www.salon.com/2010/07/27/the_temptation_of_starcraft_ii/">Continue Reading...</a></p>]]></content:encoded>
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