Wednesday, Dec 26, 2012 4:49 PM UTC
Marketing ties violent video games to gun companies
Despite the NRA chief's objections to games like "Grand Theft Auto," gun companies benefit from marketing tie-ins
Despite the NRA chief's objections to games like "Grand Theft Auto," gun companies benefit from marketing tie-ins
Comic books just might foreshadow all the next great advances in video games and computer culture
Study links extended violent gameplay to lasting aggressive tendencies -- but is that the same as violence?
The gaming industry uses "pure Las Vegas" psychology to make their products more addictive
If a million monkeys sat at a million typewriters ...
On the trail of champion virtual hunters
Upper East Side Makeover imparts necessary life skills, like how to climb the social ladder
Information allegedly leaked to video game makers
"The Dark Knight Rises" and the new "Call of Duty" game both demonize Occupy. Has pop culture turned on populism?
The superhero's creators suggest a brutal rape scene might make her more "likable." Let the backtracking begin
It's a new tradition -- generations around a game console. For 25 years, families have shared "The Legend of Zelda"
Can a video game change the world? At the "Minecraft" convention in Las Vegas, crazily costumed obsessives say yes
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