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	<title>Salon.com > Video Games</title>
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		<title>Holiday carols, eggnog &#8212; and video games</title>
		<link>http://www.salon.com/2011/12/25/holiday_carols_eggnog_and_video_games/</link>
		<comments>http://www.salon.com/2011/12/25/holiday_carols_eggnog_and_video_games/#comments</comments>
		<pubDate>Sun, 25 Dec 2011 18:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[All Salon]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.origin.railrode.net/?p=10707881</guid>
		<description><![CDATA[<p>The legend goes like this: As a boy growing up in Japan, Shigeru Miyamoto was playing outside and discovered a cave. The cave haunted the child, who loved comics and dreamed of becoming an artist, but he was too afraid to go explore. Pained days followed, and the boy tried to summon the courage to see what was hidden. As we all do eventually, however, Miyamoto finally faced his fears. He went inside -- and it helped change the way we all play.</p><p>Thirty years later, Miyamoto defined video games during a period of remarkable creativity. He gave games their first story in "Donkey Kong": Ape kidnaps lady, climbs a building, mustachioed fella rushes to save her. It's a classic boy-rescues-girl plot, but before "Kong," games only had beginnings and endings in the sense that a challenge was completed or not. "Kong" had a story arc -- and gave birth to games' most enduring icon, Mario.</p><p>But it was that cave that inspired Miyamoto's definitive work, "The Legend of Zelda." The game celebrates its 25th anniversary this year, and no doubt it is under more than one Christmas tree today. Someone in your house might be playing right now. It's become one of the most enduring and popular games of all time; while it wasn't the first to set players loose in a world without direction, "Zelda" was the first to make adventure games easy to understand.</p><p><a href="http://www.salon.com/2011/12/25/holiday_carols_eggnog_and_video_games/">Continue Reading...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Read this story at <a href="http://www.salon.com/2011/12/25/holiday_carols_eggnog_and_video_games/">http://www.salon.com/2011/12/25/holiday_carols_eggnog_and_video_games/</a></p><p><a href="http://www.salon.com/2011/12/25/holiday_carols_eggnog_and_video_games/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>17</slash:comments>
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		<title>Inside the geeky, revolutionary world of &#8220;Minecraft&#8221;</title>
		<link>http://www.salon.com/2011/12/06/inside_the_geeky_revolutionary_world_of_minecraft/</link>
		<comments>http://www.salon.com/2011/12/06/inside_the_geeky_revolutionary_world_of_minecraft/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 01:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[All Salon]]></category>
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		<category><![CDATA[Life]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.origin.railrode.net/?p=10276128</guid>
		<description><![CDATA[<p>The revolution will be pixelated. It will be digital, yes, but also lo-fi and open-ended. And it's underway right now in the virtual world of "Minecraft," the deceptively simple online video game that has conquered the gaming world by stealth. Well, it was stealthy until one November weekend, when 5,000 die-hard fans converged on Las Vegas for Minecon and the celebration of "Minecraft’s" official launch.</p><p>“Launch” is a bit of a misnomer, as the game already has 16 million registered users in its beta form. The day before the announced launch, Mojang, the small Swedish company that created "Minecraft," quietly released its new smartphone app -- and within 24 hours it became the No. 1 selling app in the U.S. With an Xbox version of the game coming this spring, another 30 million Xbox Live subscribers will be jumping into the "Minecraft" Nether. The Minecraft Generation has officially begun.</p><p><a href="http://www.salon.com/2011/12/06/inside_the_geeky_revolutionary_world_of_minecraft/">Continue Reading...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Read this story at <a href="http://www.salon.com/2011/12/06/inside_the_geeky_revolutionary_world_of_minecraft/">http://www.salon.com/2011/12/06/inside_the_geeky_revolutionary_world_of_minecraft/</a></p><p><a href="http://www.salon.com/2011/12/06/inside_the_geeky_revolutionary_world_of_minecraft/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>9</slash:comments>
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		<title>Court reaffirms: Sex much worse than violence</title>
		<link>http://www.salon.com/2011/06/30/violence_sex/</link>
		<comments>http://www.salon.com/2011/06/30/violence_sex/#comments</comments>
		<pubDate>Thu, 30 Jun 2011 19:01:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[All Salon]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Sex]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[First Amendment]]></category>
		<category><![CDATA[Parenting]]></category>
		<category><![CDATA[Supreme Court]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Love and Sex]]></category>

		<guid isPermaLink="false">http://www.salon.com/life//feature/2011/06/30/violence_sex</guid>
		<description><![CDATA[<p>Sex is scarier, and more dangerous, than violence.</p><p>That was the cultural belief the Supreme Court reinforced on Monday when it rejected an attempt to ban the sale of violent video games to minors. Despite the frequent rhetorical link made by politicians and activists between sex and violence in the media, when it comes to First Amendment exemptions, sex stands entirely on its own. The majority ruling states clearly that federal obscenity law applies only to "depictions of 'sexual conduct'" and not to scenes that are "shocking" for other reasons, like extreme violence. The Court ruled in the 1968 case of Ginsberg v. New York that states could ban the sale of sexual material to children, even if the content is not considered "obscene" for adults.</p><p>This latest ruling reveals a remarkable double standard -- one that dissenting justice Stephen Breyer calls out in his written remarks. He asks:</p><blockquote>
<p>[W]hat sense does it make to forbid selling to a 13-year-old boy a magazine with an image of a nude woman, while protecting a sale to that 13-year-old of an interactive video game in which he actively, but virtually, binds and gags the woman, then tortures and kills her? What kind of First Amendment would permit the government to protect children by restricting sales of that extremely violent video game only when the woman -- bound, gagged, tortured, and killed -- is also topless?</p>
</blockquote><p><a href="http://www.salon.com/2011/06/30/violence_sex/">Continue Reading...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Read this story at <a href="http://www.salon.com/2011/06/30/violence_sex/">http://www.salon.com/2011/06/30/violence_sex/</a></p><p><a href="http://www.salon.com/2011/06/30/violence_sex/">Continue Reading...</a></p>]]></content:encoded>
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		<title>Court: Calif. can&#8217;t ban violent video game sales</title>
		<link>http://www.salon.com/2011/06/27/us_supreme_court_violent_video_games/</link>
		<comments>http://www.salon.com/2011/06/27/us_supreme_court_violent_video_games/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 15:14:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[All Salon]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[California]]></category>
		<category><![CDATA[Supreme Court]]></category>

		<guid isPermaLink="false">http://www.salon.com/entertainment/feature/2011/06/27/us_supreme_court_violent_video_games</guid>
		<description><![CDATA[<p>The Supreme Court on Monday refused to let California regulate the sale or rental of violent video games to children, saying governments do not have the power to "restrict the ideas to which children may be exposed" despite complaints about graphic violence.</p><p>On a 7-2 vote, the high court upheld a federal appeals court decision to throw out the state's ban on the sale or rental of violent video games to minors. The 9th U.S. Circuit Court of Appeals in Sacramento had ruled that the law violated minors' rights under the First Amendment, and the high court agreed.</p><p>"No doubt a state possesses legitimate power to protect children from harm," said Justice Antonin Scalia, who wrote the majority opinion. "But that does not include a free-floating power to restrict the ideas to which children may be exposed."</p><p>The California law would have prohibited the sale or rental of violent games to anyone under 18. Retailers who violated the act would have been fined up to $1,000 for each infraction.</p><p>More than 46 million American households have at least one video-game system, with the industry bringing in at least $18 billion in 2010.</p><p><a href="http://www.salon.com/2011/06/27/us_supreme_court_violent_video_games/">Continue Reading...</a></p>]]></description>
			<content:encoded><![CDATA[<p>The Supreme Court on Monday refused to let California regulate the sale or rental of violent video games to children, saying governments do not have the power to &#8220;restrict the ideas to which children may be exposed&#8221; despite complaints about graphic violence.</p><p>On a 7-2 vote, the high court upheld a federal appeals court decision to throw out the state&#8217;s ban on the sale or rental of violent video games to minors. The 9th U.S. Circuit Court of Appeals in Sacramento had ruled that the law violated minors&#8217; rights under the First Amendment, and the high court agreed.</p><p>&#8220;No doubt a state possesses legitimate power to protect children from harm,&#8221; said Justice Antonin Scalia, who wrote the majority opinion. &#8220;But that does not include a free-floating power to restrict the ideas to which children may be exposed.&#8221;</p><p>The California law would have prohibited the sale or rental of violent games to anyone under 18. Retailers who violated the act would have been fined up to $1,000 for each infraction.</p><p>More than 46 million American households have at least one video-game system, with the industry bringing in at least $18 billion in 2010.</p><p><a href="http://www.salon.com/2011/06/27/us_supreme_court_violent_video_games/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>25</slash:comments>
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		<title>Should I worry about my son&#8217;s gaming obsession?</title>
		<link>http://www.salon.com/2011/06/10/video_gaming_sons/</link>
		<comments>http://www.salon.com/2011/06/10/video_gaming_sons/#comments</comments>
		<pubDate>Fri, 10 Jun 2011 00:01:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[All Salon]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Life stories]]></category>
		<category><![CDATA[Parenting]]></category>
		<category><![CDATA[Real Families]]></category>

		<guid isPermaLink="false">http://www.salon.com/life//feature/2011/06/09/video_gaming_sons</guid>
		<description><![CDATA[<p>Not long ago I was trying to pry some news out of my reticent senior-in-college son without much success when I changed the subject to computer gaming. He's been punching the keyboard ever since I got my first Apple II when he was 5, when electronic games were beyond Pong but not yet past Pac-Man, and I know it's not something he's outgrown. Still, he's usually circumspect about his gaming life, knowing his mother and father consider it something between an addiction and a vice.</p><p>"You know that new game that I'm playing?"</p><p>I said yes, even though my knowledge of the gaming world is vague and inexact, picked up from occasional glimpses over shoulders and back-seat conversations between my two sons.</p><p>"Well, I'm currently ranked No. 1."</p><p>"No 1? In your league or whatever?"</p><p>"Not exactly."</p><p>"In the country?"</p><p>"No," he said, pausing for effect. "In the world."</p><p>I didn't know whether to be proud or appalled. I could only imagine how many hours a week he must be committing to this game, and even though his grades were fine -- even better than fine -- isn't college a time to grow intellectually and socially, rather than to be squirreled away monastically, staring obsessively into a glowing screen?</p><p><a href="http://www.salon.com/2011/06/10/video_gaming_sons/">Continue Reading...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Not long ago I was trying to pry some news out of my reticent senior-in-college son without much success when I changed the subject to computer gaming. He&#8217;s been punching the keyboard ever since I got my first Apple II when he was 5, when electronic games were beyond Pong but not yet past Pac-Man, and I know it&#8217;s not something he&#8217;s outgrown. Still, he&#8217;s usually circumspect about his gaming life, knowing his mother and father consider it something between an addiction and a vice.</p><p>&#8220;You know that new game that I&#8217;m playing?&#8221;</p><p>I said yes, even though my knowledge of the gaming world is vague and inexact, picked up from occasional glimpses over shoulders and back-seat conversations between my two sons.</p><p>&#8220;Well, I&#8217;m currently ranked No. 1.&#8221;</p><p>&#8220;No 1? In your league or whatever?&#8221;</p><p>&#8220;Not exactly.&#8221;</p><p>&#8220;In the country?&#8221;</p><p>&#8220;No,&#8221; he said, pausing for effect. &#8220;In the world.&#8221;</p><p>I didn&#8217;t know whether to be proud or appalled. I could only imagine how many hours a week he must be committing to this game, and even though his grades were fine &#8212; even better than fine &#8212; isn&#8217;t college a time to grow intellectually and socially, rather than to be squirreled away monastically, staring obsessively into a glowing screen?</p><p><a href="http://www.salon.com/2011/06/10/video_gaming_sons/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>77</slash:comments>
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		<title>Are video games turning against the U.S. Army?</title>
		<link>http://www.salon.com/2011/06/01/military_video_games/</link>
		<comments>http://www.salon.com/2011/06/01/military_video_games/#comments</comments>
		<pubDate>Wed, 01 Jun 2011 17:01:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[All Salon]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[U.S. Military]]></category>

		<guid isPermaLink="false">http://www.salon.com/news/david_sirota/2011/06/01/military_video_games</guid>
		<description><![CDATA[<p>Within the <a href="http://www.salon.com/news/feature/2011/03/15/sirota_excerpt_back_to_our_future">Political-Military-Entertainment Complex</a> (a.k.a. The Complex), there are all sorts of micro-disagreements over which wars to fight, which funding priorities to pursue, and which allies to make common cause with -- but there is an embedded macro-assumption that is rarely ever discussed, much less questioned. It goes something like this: America will always be the Most Powerful Nation On Earth and in matters of war and peace, we are always the Good Guys and our opponents are always Bad Guys. No matter the news -- no matter the evidence of other nations economically <a href="http://online.wsj.com/article/SB10001424052702303745304576355170933584418.html">outpacing</a> us, no matter the body bags of innocent civilians we <a href="http://english.aljazeera.net/news/asia/2011/05/2011529102045125188.html">pile up</a> -- this storyline persists as the dominant narrative in our media, our politics and our entertainment.</p><p><a href="http://www.salon.com/2011/06/01/military_video_games/">Continue Reading...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Read this story at <a href="http://www.salon.com/2011/06/01/military_video_games/">http://www.salon.com/2011/06/01/military_video_games/</a></p><p><a href="http://www.salon.com/2011/06/01/military_video_games/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>51</slash:comments>
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		<title>The real problem with bin Laden killing games</title>
		<link>http://www.salon.com/2011/05/17/bin_laden_video_games/</link>
		<comments>http://www.salon.com/2011/05/17/bin_laden_video_games/#comments</comments>
		<pubDate>Tue, 17 May 2011 17:01:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[All Salon]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Osama Bin Laden]]></category>
		<category><![CDATA[Terrorism]]></category>
		<category><![CDATA[U.S. Military]]></category>

		<guid isPermaLink="false">http://www.salon.com/news/david_sirota/2011/05/17/bin_laden_video_games</guid>
		<description><![CDATA[<p>Of late, the video game world has been making headlines with the <a href="http://www.usnews.com/opinion/articles/2011/05/10/are-video-game-re-creations-of-bin-ladens-compound-in-poor-taste">release</a> of two games -- "Counter Strike" and "Kuma War" -- themed to the killing of Osama bin Laden. Cue the now-standard debates over the effects of such a simulation on young childrens' minds. "Is the bin Laden kill game cathartic, educational or just ghoulish?" asks <a href="http://www.kansascity.com/2011/05/10/2864563/is-the-bin-laden-kill-game-cathartic.html">Kokatu</a>. "Are video game re-creations of bin Laden's compound in poor taste?" wonders <a href="http://www.usnews.com/opinion/articles/2011/05/10/are-video-game-re-creations-of-bin-ladens-compound-in-poor-taste">U.S. News and World Report</a>. No doubt, we may soon see a rehash of the never-ending back-and-forth over whether such video games makes kids more violent (<a href="http://news.illinois.edu/news/05/0809videogames.html">data</a> suggests they don't).</p><p><a href="http://www.salon.com/2011/05/17/bin_laden_video_games/">Continue Reading...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Read this story at <a href="http://www.salon.com/2011/05/17/bin_laden_video_games/">http://www.salon.com/2011/05/17/bin_laden_video_games/</a></p><p><a href="http://www.salon.com/2011/05/17/bin_laden_video_games/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>14</slash:comments>
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		<title>How gaming made me social</title>
		<link>http://www.salon.com/2011/05/13/soul_calibur_college_friends/</link>
		<comments>http://www.salon.com/2011/05/13/soul_calibur_college_friends/#comments</comments>
		<pubDate>Fri, 13 May 2011 19:01:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[All Salon]]></category>
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		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.salon.com/life//feature/2011/05/13/soul_calibur_college_friends</guid>
		<description><![CDATA[<p>The convenient narrative for high school losers like me reads that "college saved me." And it's true, I suppose. I had been depressed and antisocial for much of my high school career, and being told that things would get better when I reached college didn't exactly motivate me to make a go of it before then. But, after a few years of community college, I did manage to make it to college, and I did improve my life. But crediting "college" is too easy. It would be far more accurate to credit the Sega Dreamcast and "Soul Calibur."</p><p>"Soul Calibur" is a fighting game, like "Street Fighter" and "Mortal Kombat," but I always found it more appealing than either of those. Its bright color palette and varied character design are immediately grabbing, making fights interesting to watch, even for non-gamers. It also easily translates that appeal to game play. Unlike most other fighting games, "Soul Calibur" doesn't rely on "special moves," wrist-twisting button combinations that give you a major advantage when used correctly. Instead, it has a variety of different actions that make success depend on effective pattern development and recognition. As a result, newcomers can play and have fun alongside experts. Anyone could play, and play we did.</p><p><a href="http://www.salon.com/2011/05/13/soul_calibur_college_friends/">Continue Reading...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Read this story at <a href="http://www.salon.com/2011/05/13/soul_calibur_college_friends/">http://www.salon.com/2011/05/13/soul_calibur_college_friends/</a></p><p><a href="http://www.salon.com/2011/05/13/soul_calibur_college_friends/">Continue Reading...</a></p>]]></content:encoded>
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		<title>Angry Birds now free on the Internet, God help us all</title>
		<link>http://www.salon.com/2011/05/12/angry_birds_google_chrome/</link>
		<comments>http://www.salon.com/2011/05/12/angry_birds_google_chrome/#comments</comments>
		<pubDate>Thu, 12 May 2011 16:27:00 +0000</pubDate>
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		<guid isPermaLink="false">http://www.salon.com/entertainment/tv/feature/2011/05/12/angry_birds_google_chrome</guid>
		<description><![CDATA[<p>Last night I mentioned my love/hate relationship with Angry Birds to a friend. "Oh, I've never played," she said, "I don't like video games."</p><p>"Angry Birds isn't a video game," I replied. "You only play it on your phone or iPad."</p><p>On a more fundamental level, though, I don't believe that one "likes" or "dislikes" Angry Birds. It's more like the drug Substance D in Philip K. Dick's "A Scanner Darkly": you've either tried it, or you haven't. If you've played Angry Birds once, chances are you own the game and your friends have to hide your phone from you so that you'll make eye contact with them during conversation. Perhaps you even wrote a <a href="http://crushable.com/other-stuff/fan-fiction-angry-birds-is-a-conspiracy/">fan fiction about the iOS game</a>. If you haven't played it, you don't understand what's so fun about throwing birds at pigs. So let's be clear: It's not fun playing Angry Birds. You just <em>have</em> to.</p><p><a href="http://www.salon.com/2011/05/12/angry_birds_google_chrome/">Continue Reading...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Read this story at <a href="http://www.salon.com/2011/05/12/angry_birds_google_chrome/">http://www.salon.com/2011/05/12/angry_birds_google_chrome/</a></p><p><a href="http://www.salon.com/2011/05/12/angry_birds_google_chrome/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>14</slash:comments>
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		<title>The new golden age of video games</title>
		<link>http://www.salon.com/2011/04/26/video_game_interview/</link>
		<comments>http://www.salon.com/2011/04/26/video_game_interview/#comments</comments>
		<pubDate>Tue, 26 Apr 2011 15:19:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[All Salon]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.salon.com/life//feature/2011/04/26/video_game_interview</guid>
		<description><![CDATA[<p>After watching the latest television spot for <a href="http://www.youtube.com/watch?v=5LfZq_OdU80">"L.A. Noire,"</a> the new police procedural from Rockstar Games set in 1940s Hollywood, you might be asking yourself: "Was that a movie trailer?" As the remarkable production value of its advertising campaigns suggests, the U.S. gaming industry has emerged as the biggest economic force in entertainment today, earning upward of $20 billion a year (for those of you keeping score, that&#8217;s more than movie, music and DVD sales combined). Nearly 70 percent of U.S. households own some kind of gaming console, and the average age of today&#8217;s gamer (35) continues to rise. Whether you manage a franchise in the latest iteration of "Madden NFL" or merely slingshot angry birds in your downtime at the office, chances are that video games have become a vital component of your tech-crazed, socially networked life.</p><p>Yet despite its exponential growth in popularity, many in the artistic community continue to walk over the gaming industry like the Mario Brothers over so many mushrooms. While comic books and children&#8217;s toy lines have been immortalized on the silver screen, video game adaptations continue to fall flat (for examples, see: "Evil, Resident 1-4"). Will games ever be able to completely shed their macho-nerd stigma? And as their narratives grow increasingly complex, what kind of claim will they stake on our popular culture?</p><p><a href="http://www.salon.com/2011/04/26/video_game_interview/">Continue Reading...</a></p>]]></description>
			<content:encoded><![CDATA[<p>After watching the latest television spot for <a href="http://www.youtube.com/watch?v=5LfZq_OdU80">&#8220;L.A. Noire,&#8221;</a> the new police procedural from Rockstar Games set in 1940s Hollywood, you might be asking yourself: &#8220;Was that a movie trailer?&#8221; As the remarkable production value of its advertising campaigns suggests, the U.S. gaming industry has emerged as the biggest economic force in entertainment today, earning upward of $20 billion a year (for those of you keeping score, that&#8217;s more than movie, music and DVD sales combined). Nearly 70 percent of U.S. households own some kind of gaming console, and the average age of today&#8217;s gamer (35) continues to rise. Whether you manage a franchise in the latest iteration of &#8220;Madden NFL&#8221; or merely slingshot angry birds in your downtime at the office, chances are that video games have become a vital component of your tech-crazed, socially networked life.</p><p><a href="http://www.salon.com/2011/04/26/video_game_interview/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>19</slash:comments>
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		<title>SXSW filmmaker remakes Super Mario as indie flick</title>
		<link>http://www.salon.com/2011/03/19/super_mario_parody_sxsw/</link>
		<comments>http://www.salon.com/2011/03/19/super_mario_parody_sxsw/#comments</comments>
		<pubDate>Sat, 19 Mar 2011 17:05:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[All Salon]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Viral Video]]></category>
		<category><![CDATA[Going Viral]]></category>
		<category><![CDATA[Texas]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.salon.com/news/feature/2011/03/19/super_mario_parody_sxsw</guid>
		<description><![CDATA[<p>Anyone who's ever picked up a joystick is probably familiar with <a href="http://en.wikipedia.org/wiki/Super_Mario_Bros.">Super Mario</a> -- the heroic, mustachioed plumber who battles his way through platoons of pixelated reptiles to rescue Princess Peach. But what if Mario lived in Brooklyn instead of the Mushroom Kingdom?</p><p>Filmmaker Joe Nicolosi pondered that very question with a <a href="http://www.blackbookmag.com/article/sxsw-mario-parody-ups-hipster-quotient-of-original/25236">short film</a> he produced for <a href="http://sxsw.com/">South by Southwest</a>, which began last week and wraps up tomorrow. In it, Super Mario -- now <em>actually</em> just a plumber -- is plagued with romantic abandonment and substance abuse issues. As brother Luigi puts it:&#160;"You're a plumber, Mario. You need to stop doing so many mushrooms!"</p><p>
    <object height="278" width="440"><param name="movie" value="http://www.youtube.com/v/4TdczoetXk4?fs=1&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="278" src="http://www.youtube.com/v/4TdczoetXk4?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" width="440"></embed></object>
  </p><p><a href="http://www.salon.com/2011/03/19/super_mario_parody_sxsw/">Continue Reading...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Anyone who&#8217;s ever picked up a joystick is probably familiar with <a href="http://en.wikipedia.org/wiki/Super_Mario_Bros.">Super Mario</a> &#8212; the heroic, mustachioed plumber who battles his way through platoons of pixelated reptiles to rescue Princess Peach. But what if Mario lived in Brooklyn instead of the Mushroom Kingdom?</p><p>Filmmaker Joe Nicolosi pondered that very question with a <a href="http://www.blackbookmag.com/article/sxsw-mario-parody-ups-hipster-quotient-of-original/25236">short film</a> he produced for <a href="http://sxsw.com/">South by Southwest</a>, which began last week and wraps up tomorrow. In it, Super Mario &#8212; now <em>actually</em> just a plumber &#8212; is plagued with romantic abandonment and substance abuse issues. As brother Luigi puts it:&#160;&#8221;You&#8217;re a plumber, Mario. You need to stop doing so many mushrooms!&#8221;</p><p>
    <object height="278" width="440"><param name="movie" value="http://www.youtube.com/v/4TdczoetXk4?fs=1&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="278" src="http://www.youtube.com/v/4TdczoetXk4?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" width="440"></embed></object>
  </p><p><a href="http://www.salon.com/2011/03/19/super_mario_parody_sxsw/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>A guide to the end of SXSW&#8217;s Interactive Festival</title>
		<link>http://www.salon.com/2011/03/16/sxsw_tech_field_guide_foursquare_schedule/</link>
		<comments>http://www.salon.com/2011/03/16/sxsw_tech_field_guide_foursquare_schedule/#comments</comments>
		<pubDate>Wed, 16 Mar 2011 17:17:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[All Salon]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Satire]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Internet Culture]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Smart Phones]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Television]]></category>

		<guid isPermaLink="false">http://www.salon.com/entertainment/tv/feature/2011/03/16/sxsw_tech_field_guide_foursquare_schedule</guid>
		<description><![CDATA[<p>Though the <a href="http://sxsw.com/interactive">interactive portion</a> of Austin's South by Southwest festival just ended, there is still enough time to squeeze a week's worth of 2.0 fun and networking into the final moments before the music portion of the event begins! Below, our guide to maximizing your "SXSW" (as the kids write it) experience before the end of the weeklong geek rave you've somehow convinced your employer to send you to "on business."</p><p>
    <strong>Schedule:</strong>
  </p><p><strong>9 a.m.</strong>: "Crowdsourcing Interactive Strategic Content Design and the Ubiquitous User Experience" (lecture) -- Learn this year's hottest empty buzzwords to use in presentations to possible investors of your start-up from the leading self-proclaimed experts in the industry, none of whom you've ever heard of.</p><p><strong>10:30 a.m.</strong>: "Malcolm Gladwell: Genius or over-rated hack who has no idea what he's talking about?" (panel) &#8211; Several professors and more experts you've never heard of will tell you exactly why it's not cool to like "The Tipping Point" anymore.</p><p><a href="http://www.salon.com/2011/03/16/sxsw_tech_field_guide_foursquare_schedule/">Continue Reading...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Read this story at <a href="http://www.salon.com/2011/03/16/sxsw_tech_field_guide_foursquare_schedule/">http://www.salon.com/2011/03/16/sxsw_tech_field_guide_foursquare_schedule/</a></p><p><a href="http://www.salon.com/2011/03/16/sxsw_tech_field_guide_foursquare_schedule/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>New tracking technology knows when, where your eyes look</title>
		<link>http://www.salon.com/2011/03/01/us_tec_eye_tracking_laptop/</link>
		<comments>http://www.salon.com/2011/03/01/us_tec_eye_tracking_laptop/#comments</comments>
		<pubDate>Tue, 01 Mar 2011 19:04:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[All Salon]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Biotechnology]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.salon.com/news/feature/2011/03/01/us_tec_eye_tracking_laptop</guid>
		<description><![CDATA[<p>Ever wish your eyes were lasers? A laptop prototype brings that wish closer to reality.</p><p>It tracks your gaze and figures out where you're looking on the screen. That means, among other things, that you can play a game where you burn up incoming asteroids with a laser that hits where you look.</p><p>In another demonstration this week, the computer scrolled a text on the screen in response to eye movements, sensing when the reader reached the end of the visible text.</p><p>In the future, a laptop like this could make the mouse cursor appear where you're looking, or make a game character maintain eye contact with you, according to Tobii Technology Inc., the Swedish firm that's behind the tracking technology.</p><p>
    <object height="278" width="440"><param name="movie" value="http://www.youtube.com/v/A92WNMd46VI?fs=1&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="278" src="http://www.youtube.com/v/A92WNMd46VI?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" width="440"></embed></object>
  </p><p><a href="http://www.salon.com/2011/03/01/us_tec_eye_tracking_laptop/">Continue Reading...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Ever wish your eyes were lasers? A laptop prototype brings that wish closer to reality.</p><p>It tracks your gaze and figures out where you&#8217;re looking on the screen. That means, among other things, that you can play a game where you burn up incoming asteroids with a laser that hits where you look.</p><p>In another demonstration this week, the computer scrolled a text on the screen in response to eye movements, sensing when the reader reached the end of the visible text.</p><p>In the future, a laptop like this could make the mouse cursor appear where you&#8217;re looking, or make a game character maintain eye contact with you, according to Tobii Technology Inc., the Swedish firm that&#8217;s behind the tracking technology.</p><p>
    <object height="278" width="440"><param name="movie" value="http://www.youtube.com/v/A92WNMd46VI?fs=1&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="278" src="http://www.youtube.com/v/A92WNMd46VI?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" width="440"></embed></object>
  </p><p><a href="http://www.salon.com/2011/03/01/us_tec_eye_tracking_laptop/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>How our zombie obsession led to &#8220;Dead Island&#8221;</title>
		<link>http://www.salon.com/2011/02/18/dead_island_trailer_zombies/</link>
		<comments>http://www.salon.com/2011/02/18/dead_island_trailer_zombies/#comments</comments>
		<pubDate>Fri, 18 Feb 2011 22:27:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[All Salon]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Television]]></category>

		<guid isPermaLink="false">http://www.salon.com/entertainment/tv/feature/2011/02/18/dead_island_trailer_zombies</guid>
		<description><![CDATA[<p>A little girl lies prone on the ground, eyes open, staring at nothing. All around her is broken glass and her little pink shirt is covered in blood. Behind her, a man on fire runs in a circle. We wait for some sign of life, but when the girl does begin to move -- backward, flying through the air -- her story is not the one we're expecting. Gut-wrenching? Yes. Sad? Incredibly. But this isn't a PSA or even a film trailer that we're watching. It's a preview of the new zombie game for Xbox and Playstation 3, "Dead Island."</p><p>
    <object height="390" width="640"><param name="movie" value="http://www.youtube.com/v/0_KBtOVx-x0?fs=1&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="390" src="http://www.youtube.com/v/0_KBtOVx-x0?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" width="640"></embed></object>
  </p><p><a href="http://www.salon.com/2011/02/18/dead_island_trailer_zombies/">Continue Reading...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Read this story at <a href="http://www.salon.com/2011/02/18/dead_island_trailer_zombies/">http://www.salon.com/2011/02/18/dead_island_trailer_zombies/</a></p><p><a href="http://www.salon.com/2011/02/18/dead_island_trailer_zombies/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>16</slash:comments>
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		<title>&#8220;Dead Space 2&#8243;: Your mom doesn&#8217;t want you to play this video game</title>
		<link>http://www.salon.com/2011/01/19/moms_hate_dead_space_game/</link>
		<comments>http://www.salon.com/2011/01/19/moms_hate_dead_space_game/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 20:01:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[All Salon]]></category>
		<category><![CDATA[Life]]></category>
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		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.salon.com/life//feature/2011/01/19/moms_hate_dead_space_game</guid>
		<description><![CDATA[<p>The ads promise that "It's revolting. It's violent. It's everything you love in a game." It's already garnered positive reviews from PlayStation Magazine and Edge, which called it "nothing short of brilliant." But that's not <span style="text-decoration: underline;">"</span><a href="http://deadspace.ea.com/">Dead Space 2's</a>" biggest selling point.</p><p>In an attention-getting new campaign for EA's soon-to-be-released action horror sequel,&#160; you can get a little taste of the visuals of the game itself, but the real salesmanship comes in the form of the horrified faces of a succession of middle-aged women. The promise? "Your mom is gonna hate it." Freaking out the 'rents -- it's been the driving force of so many decisions in your life already, so why not this?</p><p><a href="http://www.salon.com/2011/01/19/moms_hate_dead_space_game/">Continue Reading...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Read this story at <a href="http://www.salon.com/2011/01/19/moms_hate_dead_space_game/">http://www.salon.com/2011/01/19/moms_hate_dead_space_game/</a></p><p><a href="http://www.salon.com/2011/01/19/moms_hate_dead_space_game/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>15</slash:comments>
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		<title>How &#8220;World of Warcraft&#8221; helped me through my divorce</title>
		<link>http://www.salon.com/2011/01/19/world_of_warcraft_divorce_open2011/</link>
		<comments>http://www.salon.com/2011/01/19/world_of_warcraft_divorce_open2011/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 19:07:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[All Salon]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Real Families]]></category>
		<category><![CDATA[Divorce]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Life stories]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.salon.com/life//feature/2011/01/19/world_of_warcraft_divorce_open2011</guid>
		<description><![CDATA[<p>For those of you without boys underfoot: "World of Warcraft" is an online computer game where players log in to explore a world of grim forests, mountain ranges and jungles crawling with purple Undead, among other creatures. Quests earn treasure, skills and opportunities for ever-more-difficult quests. Death is frequent, but adds up to only a brief pause in play. "Resurrection" begins in the shadow of an angel hovering to spooky music. Then you run to the spot where you were slaughtered, click "accept," live again and play on.</p><p>"WoW," as it is known, is not for moms, especially ones who think computer-based games are only slightly less harmful than crack cocaine. It is not necessarily for people with jobs or old houses or novels-in-progress. Playing can suck up entire afternoons. At the end of a session, all I have to show for my time is a shoulder twisted by keyboarding and a virtual knapsack filled with ruined leather scraps (you can loot and skin your prey), copper coins and frayed pants, depending on my adventures.</p><p><a href="http://www.salon.com/2011/01/19/world_of_warcraft_divorce_open2011/">Continue Reading...</a></p>]]></description>
			<content:encoded><![CDATA[<p>For those of you without boys underfoot: &#8220;World of Warcraft&#8221; is an online computer game where players log in to explore a world of grim forests, mountain ranges and jungles crawling with purple Undead, among other creatures. Quests earn treasure, skills and opportunities for ever-more-difficult quests. Death is frequent, but adds up to only a brief pause in play. &#8220;Resurrection&#8221; begins in the shadow of an angel hovering to spooky music. Then you run to the spot where you were slaughtered, click &#8220;accept,&#8221; live again and play on.</p><p>&#8220;WoW,&#8221; as it is known, is not for moms, especially ones who think computer-based games are only slightly less harmful than crack cocaine. It is not necessarily for people with jobs or old houses or novels-in-progress. Playing can suck up entire afternoons. At the end of a session, all I have to show for my time is a shoulder twisted by keyboarding and a virtual knapsack filled with ruined leather scraps (you can loot and skin your prey), copper coins and frayed pants, depending on my adventures.</p><p><a href="http://www.salon.com/2011/01/19/world_of_warcraft_divorce_open2011/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>34</slash:comments>
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		<title>Jared Loughner&#8217;s disturbing video game forum posts</title>
		<link>http://www.salon.com/2011/01/12/loughner_gaming_forum_posts/</link>
		<comments>http://www.salon.com/2011/01/12/loughner_gaming_forum_posts/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 18:13:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[All Salon]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Jared Loughner]]></category>
		<category><![CDATA[Gabrielle Giffords]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.salon.com/technology/feature/2011/01/12/loughner_gaming_forum_posts</guid>
		<description><![CDATA[<p>Suspected Arizona gunman Jared Lee Lougher's own violent rhetoric dates in online gaming forums as early as last spring. According to an <a href="http://online.wsj.com/article/SB10001424052748703791904576075851892478080.html">investigation</a> by the Wall Street Journal, the posts disturbed other gamers in the forum with a mixture of both confusing and alarming statements showing Loughner's growing frustration.</p><p>Some of the posts are vicious:</p><blockquote>
<p><strong>Would you hit a Handy Cap Child/ Adult?</strong> This is a very interesting question&#8230;.There are mental retarded children. They're possessing teachers that are typing for money. This will never stop&#8230;.The drug addicts need to be weeded out to be more intelligent. The Principle of this is that them c&#8212; educators need to stop being pigs. <em>(posted on April 23, 2010)</em></p>
</blockquote><p>Some are graphically violent:</p><blockquote>
<p>I bet your hungry....Because i know how to cut a body open and eat you for more then a week. ;-) <em>(posted at 12:03 a.m. on May 20, 2010)</em></p>
</blockquote><p>A number of related posts showed Loughner's frustration with finding a job and also his psychological meanderings toward a different path:</p><p><a href="http://www.salon.com/2011/01/12/loughner_gaming_forum_posts/">Continue Reading...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Read this story at <a href="http://www.salon.com/2011/01/12/loughner_gaming_forum_posts/">http://www.salon.com/2011/01/12/loughner_gaming_forum_posts/</a></p><p><a href="http://www.salon.com/2011/01/12/loughner_gaming_forum_posts/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>14</slash:comments>
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		<title>3-D is coming to your home</title>
		<link>http://www.salon.com/2011/01/07/3d_is_coming_to_your_home/</link>
		<comments>http://www.salon.com/2011/01/07/3d_is_coming_to_your_home/#comments</comments>
		<pubDate>Fri, 07 Jan 2011 20:01:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[All Salon]]></category>
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		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Consumerism]]></category>

		<guid isPermaLink="false">http://www.salon.com/technology/dan_gillmor/2011/01/07/3d_is_coming_to_your_home</guid>
		<description><![CDATA[<p>I've been a skeptic about 3-D in its initial phases. Hollywood has used the technology mainly to increase movie prices, and the experience in theaters -- with few exceptions, such as James Cameron's "Avatar" -- has been nowhere near worth the higher ticket price. This is one reason, by all accounts, that 2010 <a href="http://hollywoodtoday.us/u-s-box-office-revenue-to-drop-from-last-year-as-movie-attendance-tumbles">movie attendance dropped</a>.</p><p>At last year's <a href="http://cesweb.org">Consumer Electronics Show</a> in Las Vegas, 3-D got its first big push into the home entertainment market, but it looked more like a gimmick than anything most people would care about in the near term. This year, the push is on with renewed strength, with a dizzying variety of new hardware and content ideas.&#160;The industry has more than a few hurdles ahead. The highest hurdle will be rational customer resistance to the you-must-upgrade mantra. But there's no question in my own mind that 3-D is going to have a central role in our homes within a few years.</p><p><a href="http://www.salon.com/2011/01/07/3d_is_coming_to_your_home/">Continue Reading...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Read this story at <a href="http://www.salon.com/2011/01/07/3d_is_coming_to_your_home/">http://www.salon.com/2011/01/07/3d_is_coming_to_your_home/</a></p><p><a href="http://www.salon.com/2011/01/07/3d_is_coming_to_your_home/">Continue Reading...</a></p>]]></content:encoded>
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		<title>The unsexiness of virtual sex</title>
		<link>http://www.salon.com/2010/12/16/kinect_sex/</link>
		<comments>http://www.salon.com/2010/12/16/kinect_sex/#comments</comments>
		<pubDate>Thu, 16 Dec 2010 20:50:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[All Salon]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Pornography]]></category>
		<category><![CDATA[Broadsheet]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Love and Sex]]></category>

		<guid isPermaLink="false">http://www.salon.com/life/broadsheet//2010/12/16/kinect_sex</guid>
		<description><![CDATA[<p>A preview of the first sex game for Microsoft's Kinect has hit the Web -- which is exciting! At least in theory. There's been a lot of hype around the potential for harnessing the device -- which turns the human body into a remote control -- for pornographic pursuits. However, the first glimpse of what that could mean is decidedly unsexy.</p><p>The preview shows a developer moving his hand this way and that, which causes a disembodied hand to feel up a virtual girl in the game. As <a href="http://www.gizmag.com/kinect-used-for-virtual-sex-game/17290/">some bloggers</a> <a href="http://www.techeye.net/software/first-interactive-kinect-sex-game-being-developed">have suggested</a>, it's like watching Thing from "The Addams Family" get busy -- which is rather unsettling (although, hand and amputee fetishists might disagree). This is a beta release and the preview is limited to "fondling-only mode," <a href="http://www.nerve.com/news/love-sex/watch-preview-of-the-first-ever-kinect-sex-game">according to Nerve</a>, so you can look forward to full-body interaction. Teledildonics are also likely to be introduced so that users aren't just humping air.</p><p><a href="http://www.salon.com/2010/12/16/kinect_sex/">Continue Reading...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Read this story at <a href="http://www.salon.com/2010/12/16/kinect_sex/">http://www.salon.com/2010/12/16/kinect_sex/</a></p><p><a href="http://www.salon.com/2010/12/16/kinect_sex/">Continue Reading...</a></p>]]></content:encoded>
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		<title>Can video games spark my son&#8217;s imagination?</title>
		<link>http://www.salon.com/2010/12/08/video_games_childhood_imagination_open2010/</link>
		<comments>http://www.salon.com/2010/12/08/video_games_childhood_imagination_open2010/#comments</comments>
		<pubDate>Wed, 08 Dec 2010 20:43:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[All Salon]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Parenting]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Life stories]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.salon.com/life//feature/2010/12/08/video_games_childhood_imagination_open2010</guid>
		<description><![CDATA[<p>On a recent Sunday morning, I found my son asleep on our big purple couch, his latest Bionicle inches from his nose. He'd clearly been staring at it before he dozed off. &#8232;&#8232;</p><p>What was he imagining about that fierce, reticulated monster? Did he picture himself doing battle, another armored warrior? Was he contemplating the way the parts fit together?</p><p>I have no clue. But when my 8-year-old son creates his very own inner world, a place of solace and inspiration, I know he's developing a crucial life skill. As a writer, I believe this to my bones. I don't know any other way to be.</p><p>&#8232;&#8232;Yet here's where I question my own biases. My son is also at an age when he parrots the teenagers he knows or sees in exaggerated form in cartoons. He wants an iPhone and an iPod. He wants a GameBoy. He wants to immerse himself in computer games.</p><p>&#8232;&#8232;All these high-tech toys would put him in his own world, too, a world in which it's easy to avoid the scrutiny of parents. But is this so different from the imaginary worlds inspired by books and daydreaming? Those take you out of adult range, too.&#8232;&#8232;</p><p><a href="http://www.salon.com/2010/12/08/video_games_childhood_imagination_open2010/">Continue Reading...</a></p>]]></description>
			<content:encoded><![CDATA[<p>On a recent Sunday morning, I found my son asleep on our big purple couch, his latest Bionicle inches from his nose. He&#8217;d clearly been staring at it before he dozed off. &#8232;&#8232;</p><p>What was he imagining about that fierce, reticulated monster? Did he picture himself doing battle, another armored warrior? Was he contemplating the way the parts fit together?</p><p>I have no clue. But when my 8-year-old son creates his very own inner world, a place of solace and inspiration, I know he&#8217;s developing a crucial life skill. As a writer, I believe this to my bones. I don&#8217;t know any other way to be.</p><p>&#8232;&#8232;Yet here&#8217;s where I question my own biases. My son is also at an age when he parrots the teenagers he knows or sees in exaggerated form in cartoons. He wants an iPhone and an iPod. He wants a GameBoy. He wants to immerse himself in computer games.</p><p>&#8232;&#8232;All these high-tech toys would put him in his own world, too, a world in which it&#8217;s easy to avoid the scrutiny of parents. But is this so different from the imaginary worlds inspired by books and daydreaming? Those take you out of adult range, too.&#8232;&#8232;</p><p><a href="http://www.salon.com/2010/12/08/video_games_childhood_imagination_open2010/">Continue Reading...</a></p>]]></content:encoded>
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		<slash:comments>55</slash:comments>
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