Gaming
Debut of a sexy new plaything
Sony's PlayStation2 is a hot seller at its Japan launch, but how will it stack up against Sega's Dreamcast?
Smooth, black and smaller than I expected, Sony’s PlayStation2 is sexy. I got my hands on the new gaming console this week and it rocked. (It was introduced in Japan on Saturday, though it won’t hit U.S. stores until the fall.) Graphics were crisp and sharply detailed; reflections on the car windows of the immensely popular Ridge Racer V were so realistic it was kind of surreal — watching the replay was like viewing real racing on a state of the art TV with exceptionally good reception. I even found games created for the original PlayStation, like Metal Gear Solid, showed subtle signs of graphic improvement when loaded up into the new backward-compatible machine.
The first titles released on the new console demonstrate the power of the “emotion” engine, as Sony has dubbed the guts of its PlayStation2. As the heart of the console, the emotion engine provides the processing power for the lifelike graphics: Strands of hair blow sensuously and realistically across the face of Ai Fukami in Ridge Racer V. Horses bob and sway gracefully in a sumptuous scene, as warriors ride into battle in strategy-simulation game Kessen. Kessen’s gameplay, of course, is a complete mystery to me — it speaks Japanese and I don’t. Still, I’m impressed by the smooth mobility of the general’s facial expressions as he speaks to his troops. And as developers learn to harness the power of the new engine, the gaming industry expects truly astounding second- and third-generation PlayStation2 games to emerge.
Sony sold 720,000 PlayStation2 units in its first three days on the Japanese market; gamers have pre-ordered another 200,000 online. Lotteries determined which lucky Japanese gamers would be able to purchase the PlayStation2 at retailers on the first day; American gamers either have to import the machine — prices currently range between $700 and $800 — or wait till Sony officially brings it to U.S. shores, with an expected price of $300 to $400.
The PlayStation2 games are beautiful, but so are titles like Soul Calibur that run on the Sega Dreamcast. The battle for dominance in the multibillion-dollar gaming industry is far from over. Sega got a head start by releasing the Dreamcast
console more than a year ago in Japan, and following up with a $100 million marketing campaign for its September 1999 U.S. launch. But this week Sony got an incredible start in Japan with the best console launch sales to date; it will no doubt put serious muscle into the PlayStaion2′s U.S. launch. But the battle will likely be fought and won with the next generation games, the titles that will release in the coming years once developers get a grip on the new consoles’ engines. No matter which company comes out ahead, gamers seem
to be winning thanks to the speed and beauty of the latest machines.
Moira Muldoon is a senior editor at Computec Media. More Moira Muldoon.
Draw Something, decoded
The newest mobile app sensation isn't just a game -- it's an intimate new form of nonverbal communication
Upon first brush, there’s not too much to grasp on to with Draw Something. The title of the game is essentially its elevator pitch: You are presented with three words, then you pick one, and then have a blank canvas on your smartphone/tablet/whatever to, well, draw something. You use your finger to draw some stuff on the screen, which ten times out of nine comes out as some sub-MS Paint-worthy scribble. The person you’re playing with then guesses what you just drew. Then, they draw something. You watch this happen, all in real time. And on a certain level, that’s it. Pictionary for the digital age. But why do we play Draw Something so obsessively, like an alcoholic returning to the bar for just one more round, and then another? Perhaps there is something downright pedestrian about Draw Something. Then again, that might be the point.
Drew Millard is an Associate Editor at Kill Screen Magazine and a freelance music writer. His writing has appeared in the Wall Street Journal, VICE, and Time Out New York. His blog Rap Industry Fan Fiction was named one of Huffington Post's "Seven Sites You Should Be Wasting Time On Right Now." He lives in Brooklyn, because of course he does. He tweets from @drewmillard. More Drew Millard.
“Sleep No More”: Shakespeare meets Internet games
"Macbeth" and alternate reality gaming collide in a show that could suggest the future of cutting-edge theater
"I've gotten to the secret level in Macbeth!" “Sleep No More” is one of the hottest shows in New York right now, which is surprising, considering that I spent most of my two hours during the McKittrick Hotel production wandering around the six-story building, wondering what the hell was going on.
The British company Punchdrunk’s production is ostensibly the story of “Macbeth,” though mixed with Alfred Hitchcock’s film “Rebecca” and told in the form of an interactive maze that owes more to video games — New York magazine compared the experience with “puzzle-horror first-person video games like BioShock” — than Shakespeare.
Continue Reading CloseDrew Grant is a staff writer for Salon. Follow her on Twitter at @videodrew. More Drew Grant.
My summer of Dungeons & Dragons
I was a scared kid with a sick mom. But I finally found the courage I needed -- and it came with polyhedral dice
A photo of the author as a teen, with one of his D&D dungeon maps superimposed behind him. Some say that all narratives ultimately tell only two stories. One: Someone goes on a journey. Two: A stranger comes to town. The summer before my eighth-grade year, when I was 12, I experienced the intersection of both. In other words, I learned how to escape.
This was 1979. My mother had been home from the hospital for a few months, and my sister, brother and I were just coming to understand her. Our “new” Mom.
The new version of my mother was a changeling. At 38 years old, she had suffered, and barely survived, a ruptured brain aneurysm. The head injury caused her to be mostly paralyzed on her left side. Her brain became scrambled. She limped around the house, couldn’t tell time and didn’t know the day of the week. Often, she’d make inappropriate remarks, swearing at the slightest provocation or making some lewd joke in front of friends. At times, she scared me.
Continue Reading CloseEthan Gilsdorf is the author of the award-winning book "Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms," his travel memoir/pop culture investigation into fantasy and gaming subcultures. He also writes on pop culture, movies and books for The Boston Globe, New York Times, Christian Science Monitor and contributes the blog "Geek Pride" for psychologytoday.com and blogs for wired.com's Geek Dad. Follow Ethan's adventures at Fantasyfreaksbook.com. More Ethan Gilsdorf.
Your guide to day one at Comic-Con
The schedule is set for the opening date of the country's largest collective geek-out. Here's what you need to know
Get ready to rock out. San Diego’s annual Comic-Con can be a very scary place for the uninitiated. With thousands of panels, screenings and artist booths, the four-day entertainment convention is perhaps the only place in the world where you can have a panic attack while staring at six versions of “Sexy Leia.”
In two weeks, nerds will descend en mass to California, and in preparation, the producers of Comic-Con have posted the schedule of events for the kickoff day on July 21. (Technically there is a preview night, but who is counting?)
Continue Reading CloseDrew Grant is a staff writer for Salon. Follow her on Twitter at @videodrew. More Drew Grant.
Even more evidence “Candy Land” movie will be like “LOTR”
Film's writer confirms previous comments; admits to loving challenges, J.R.R. Tolkien, candy
"Here the gumdrop hammer-stroke will fall hardest." Last week, the sweet world of nostalgic board games got a little bit more bloody. Glenn Berger, one of the writers for the upcoming “Candy Land” film, told Entertainment Weekly to “envision it as Lord of the Rings, but set in a world of candy.”
While my first reaction was to send that idea to Yikers Island for a life sentence, Berger’s bold vision grew on me. Think of how many jokes there are to be made here! Lord Licorice bellowing from the Cupcake Commons, “NONE SHALL PASS … UNTIL THEY PICK A PURPLE CARD FROM THE TOP OF THE PILE!” And that’s just from the top of my head! I could think of so many more jokes by the time the film actually came out.
Continue Reading CloseDrew Grant is a staff writer for Salon. Follow her on Twitter at @videodrew. More Drew Grant.
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