Boobs and rubes
The soft-porn fixation embarrassingly displayed at computer gaming's biggest convention, E3, is dooming the $6 billion industry to the nerd-geek ghetto.
Topics: Gaming, Love and Sex, Pornography, Sex, Video Games, Entertainment News
A blond in a G-string has got herself contorted 15 feet above this city with her ass bent so far back behind her, she can fit her head straight through. On the ground below her, several hundred young men, all members of a multibillion-dollar media industry, hoot and cheer at her porn pole gymnastics. Milling around them, in this square of asphalt dubbed the Promised Lot, the promotional site for a Texas computer game publisher known as GOD, are additional women in leather butt-floss and little else, even more women dressed in cock-tease Catholic schoolgirl outfits and a squad of dwarfs in orange jumpsuits.
Welcome to the Electronic Entertainment Expo (E3), the annual showcase for the latest in computer and video gaming. And if you’re wondering what a stripper’s sticky business on a steel pole has to do with video games, well, then you haven’t been paying attention to just how big — and sleazy — a boy-toy party the computer gaming industry has become.
Enjoying its third year here, E3 2001 comes at a wildly transitional period for the interactive entertainment industry. Hardly exempt from the NASDAQ crash, major game publishers have brought the machete down on thousands of jobs, while smaller companies are consolidating even before the blood dries. (Indeed, E3’s showroom floor, while just as sprawling and sensory overloading as last year, has scaled back slightly.) Meanwhile, an insane amount of lucre has been marshaled for the next battle in the game console wars. Sega’s Dreamcast may be no more, obliterated by Microsoft’s plans to spend $500 million to promote the Xbox, but there’s still Sony’s PlayStation 2 to contend with, not to mention the Cube, the next generation console from Nintendo. L.A.’s the place where those high stakes will be gambled, and to a certain extent, based on the buzz generated here, the victor will be decided.
But the industry has also decreed that E3 will be the place where you should pose with a woman in a tight skirt in front of a monster truck. Computer gaming may well be a burgeoning new medium growing in prominence and economic leverage, but E3 itself is proof that the industry is still flailing about for respect and general acknowledgment. The hypesters can try all they want to market gaming as a cultural force destined to overtake Hollywood, but the industry’s dogged unwillingness (or inability) to join the mainstream right now is about as obvious as a too-big silicone tit stuffed into a too-small T-shirt. Boys will be boys, after all — you have to wonder if the pandering is really holding gaming back, or if it’s just what these hormonally supercharged teenagers deserve. Whatever the case, mainstream cultural credibility is still a long way away: This year’s E3 was a snapshot of an industry stuck in the geek ghetto, with little hope of breaking out.
Gaming advocates are wont to prop up their mainstream legitimacy by trotting out yearly sales figures — the press packet provided by E3 sponsor IDSA (Interactive Digital Software Association) claims $6 billion in 2000, nearly twice that from five years ago. This, they say, makes computer gaming an economic peer of Hollywood. But as a clear-eyed commentary pointed out recently, that figure is really the aggregate of PC game, video game, console and peripheral sales, all lumped into one tottering hype ziggurat that is then compared with Hollywood’s domestic box-office gross. Never mind the film industry’s vast ancillary markets — cable, DVD, etc. Those billions upon billions of sales conveniently don’t count.
A more accurate comparison would actually be to the $5 billion-plus porn industry. In terms of sales, the numbers are roughly equivalent. And in terms of audience — to judge by the waves of young guys trudging glassy-eyed through Staples Center, sporting that same look of paralyzed stupor that is native to fans of both Quake III and “New Wave Hookers IV” — they’re almost exactly the same.
The confluence of porn and games was surely at its most evident on the GOD lot. Gathering of Developers was founded by exiles from iD, Ion Storm and other high-profile gaming companies on the premise that it would be the preeminent publisher for independent game studios. An admirable sentiment, but somewhere along the way, CEO Mike Wilson decided that preeminence should also involve a lot of cleavage and dwarfs. (Imagine Miramax’s Harvey Weinstein promoting “Chocolat” at ShoWest with lap dancers and pinheads.) Whatever the motive, the GOD lot was packed with flesh-addled gamers gathered for the booby show — while the GOD games themselves went almost entirely ignored.
And while the IDSA would likely condemn the excesses of the Promised Lot, which was held outside the convention center and without its sanction, GOD’s white-trash sex fantasia was just a slightly more extreme form of what went on in the E3 showroom with its full approval. Sierra, for example, which first gained prominence through family-friendly adventure games, featured a trio of whip-wielding babes in rubber suits. Wholesome Nintendo, whose brand depends on games for preteens, packed its premises with a coterie of fillies in body-hugging Lycra.
All this despite no perceptible evidence that the booth bimbos actually draw attendees to the games — GOD striptease fans aside. Consistently, on the floor of the convention hall itself, game quality was all: The largest crowds I observed were at the floozy-free Blizzard booth, gathered to play the upcoming Warcraft III; or in front of a giant video screen, hoping to catch the ultracool trailer to Metal Gear Solid II; or lined up down the hall, to watch the astounding demo of Electronic Arts’ Medal of Honor: Allied Assault.
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