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Monday, May 5, 2003 7:30 PM UTC2003-05-05T19:30:00Zl, M j, Y g:i A T

Masters of “Doom”

David Kushner's new book about id Software calls the company the "Nirvana" of computer gaming. But did John Romero and John Carmack revolutionize the genre, or ruin it?

Masters of "Doom"

On May 5, 1992, at 4 a.m., two misfits uploaded an 836k file online, and proceeded to bung up the game industry so badly, we’re only now beginning to recover.

That is not, of course, the story David Kushner is trying to tell us in “Masters of Doom,” his biography of John Carmack and John Romero, founders of the game studio id Software, and co-creators of its renowned shoot-em-up games, “Doom” and “Quake.” His through-line is pretty much the archetypal, digital age morality tale: one more history of two dropouts who turned their obsession with computers into software that netted them millions, only to let their outsized personality conflicts tear up their partnership and crater their dreams — until the smoke finally cleared, and they were able to gain something like wisdom.

When it sticks to that arc, “Masters” is excellent, ripe with vivid, you-are-there details tracking the rise of id Software, and the games that fueled its ascent. It begins in a flood-prone lake house in Shreveport, La., where Carmack and Romero start their company with PCs “borrowed” from their day job employer. From there, Kushner takes us with them to a shitty, crime-ridden neighborhood in Madison, Wis., where they create Wolfenstein 3-D, their first substantial hit, and then over to Mesquite, Texas, where id relocates after the runaway success of their early shareware games.

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Wagner James Au is a frequent contributor to Salon, and also writes "Notes from a New World," an online journal for Second Life, an upcoming MMOG.  More Wagner James Au

Tuesday, Aug 16, 2011 6:01 PM UTC2011-08-16T18:01:00Zl, M j, Y g:i A T

“Sleep No More”: Shakespeare meets Internet games

"Macbeth" and alternate reality gaming collide in a show that could suggest the future of cutting-edge theater

"I've gotten to the secret level in Macbeth!"

"I've gotten to the secret level in Macbeth!"

Sleep No More” is one of the hottest shows in New York right now, which is surprising, considering that I spent most of my two hours during the McKittrick Hotel production wandering around the six-story building, wondering what the hell was going on.

The British company Punchdrunk’s production is ostensibly the story of “Macbeth,” though mixed with Alfred Hitchcock’s film “Rebecca” and told in the form of an interactive maze that owes more to video games — New York magazine compared the experience with “puzzle-horror first-person video games like BioShock” — than Shakespeare.

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Drew Grant is a staff writer for Salon. Follow her on Twitter at @videodrewMore Drew Grant

Tuesday, Jul 19, 2011 12:30 AM UTC2011-07-19T00:30:00Zl, M j, Y g:i A T

My summer of Dungeons & Dragons

I was a scared kid with a sick mom. But I finally found the courage I needed -- and it came with polyhedral dice

A photo of the author as a teen, with one of his D&D dungeon maps superimposed behind him.

A photo of the author as a teen, with one of his D&D dungeon maps superimposed behind him.

Some say that all narratives ultimately tell only two stories. One: Someone goes on a journey. Two: A stranger comes to town. The summer before my eighth-grade year, when I was 12, I experienced the intersection of both. In other words, I learned how to escape.

This was 1979. My mother had been home from the hospital for a few months, and my sister, brother and I were just coming to understand her. Our “new” Mom.

The new version of my mother was a changeling. At 38 years old, she had suffered, and barely survived, a ruptured brain aneurysm. The head injury caused her to be mostly paralyzed on her left side. Her brain became scrambled. She limped around the house, couldn’t tell time and didn’t know the day of the week. Often, she’d make inappropriate remarks, swearing at the slightest provocation or making some lewd joke in front of friends. At times, she scared me.

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Ethan Gilsdorf is the author of the award-winning book "Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms," his travel memoir/pop culture investigation into fantasy and gaming subcultures. He also writes on pop culture, movies and books for The Boston Globe, New York Times, Christian Science Monitor and contributes the blog "Geek Pride" for psychologytoday.com and blogs for wired.com's Geek Dad. Follow Ethan's adventures at Fantasyfreaksbook.com.   More Ethan Gilsdorf

Thursday, Jul 7, 2011 9:30 PM UTC2011-07-07T21:30:00Zl, M j, Y g:i A T

Your guide to day one at Comic-Con

The schedule is set for the opening date of the country's largest collective geek-out. Here's what you need to know

Get ready to rock out.

Get ready to rock out.

San Diego’s annual Comic-Con can be a very scary place for the uninitiated. With thousands of panels, screenings and artist booths, the four-day entertainment convention is perhaps the only place in the world where you can have a panic attack while staring at six versions of “Sexy Leia.”

In two weeks, nerds will descend en mass to California, and in preparation, the producers of Comic-Con have posted the schedule of events for the kickoff day on July 21. (Technically there is a preview night, but who is counting?)

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Drew Grant is a staff writer for Salon. Follow her on Twitter at @videodrewMore Drew Grant

Friday, Jun 3, 2011 7:04 PM UTC2011-06-03T19:04:00Zl, M j, Y g:i A T

Even more evidence “Candy Land” movie will be like “LOTR”

Film's writer confirms previous comments; admits to loving challenges, J.R.R. Tolkien, candy

"Here the gumdrop hammer-stroke will fall hardest."

"Here the gumdrop hammer-stroke will fall hardest."

Last week, the sweet world of nostalgic board games got a little bit more bloody. Glenn Berger, one of the writers for the upcoming “Candy Land”  film, told Entertainment Weekly to “envision it as Lord of the Rings, but set in a world of candy.”

While my first reaction was to send that idea to Yikers Island for a life sentence, Berger’s bold vision grew on me. Think of how many jokes there are to be made here! Lord Licorice bellowing from the Cupcake Commons, “NONE SHALL PASS … UNTIL THEY PICK A PURPLE CARD FROM THE TOP OF THE PILE!” And that’s just from the top of my head! I could think of so many more jokes by the time the film actually came out.

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Drew Grant is a staff writer for Salon. Follow her on Twitter at @videodrewMore Drew Grant

Tuesday, May 24, 2011 6:01 PM UTC2011-05-24T18:01:00Zl, M j, Y g:i A T

Candy Land movie to get “LOTR” treatment

The stakes for your favorite childhood game just got a little higher

"Candyland: The Reckoning."

"Candyland: The Reckoning."

I can’t really judge Hollywood’s decision to make a movie version out of Candy Land, because I am obviously not the target demographic here. I mean, sure, I still play Candy Land like, all the time, but that is because I am a child and I keep that knowledge to myself.

Plus, I am not one of those Candy Land purists who believe that Gramma Nutt has to live exactly 15 paces away from the Molasses Swamp or that Princess Lolly can’t hang out with Queen Frostine. We can suspend our disbelief on this one! Gumdrop Mountain can be set literally anywhere, and Mr. Mint  can be played by anyone from Russell Brand to Shia LaBeouf. Using our imaginations is fun!

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Drew Grant is a staff writer for Salon. Follow her on Twitter at @videodrewMore Drew Grant

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