How “World of Warcraft” helped me through my divorce
My marriage was falling apart when my son begged me to play. Who knew a computer game could teach me so much?
Topics: Divorce, Gaming, Life stories, Real Families, Video Games, Life News
For those of you without boys underfoot: “World of Warcraft” is an online computer game where players log in to explore a world of grim forests, mountain ranges and jungles crawling with purple Undead, among other creatures. Quests earn treasure, skills and opportunities for ever-more-difficult quests. Death is frequent, but adds up to only a brief pause in play. “Resurrection” begins in the shadow of an angel hovering to spooky music. Then you run to the spot where you were slaughtered, click “accept,” live again and play on.
“WoW,” as it is known, is not for moms, especially ones who think computer-based games are only slightly less harmful than crack cocaine. It is not necessarily for people with jobs or old houses or novels-in-progress. Playing can suck up entire afternoons. At the end of a session, all I have to show for my time is a shoulder twisted by keyboarding and a virtual knapsack filled with ruined leather scraps (you can loot and skin your prey), copper coins and frayed pants, depending on my adventures.
“WoW” is definitely not for someone facing the end of three decades of marriage. Yet I am all of these things as well as a Darkspear Troll mage, with my home in the Barren Lands, a savanna populated with livid pink T-Rexes who wear blue necklaces and matching earrings. I am Level 21 (out of 70), just high enough to get out of the newbie playpen and die suddenly as I stray past cave bears or mega-spiders.
Beside an occasional game of “Pong” played when I waitressed as a college student, I am not a gamer. My son — 9, intensely social, a reader of Greek myths and Marvel Comics and deprived of even a Game Boy — is the one who proposed spending his allowance on a “WoW” installation disk and the monthly subscription necessary to play.
Another summer, I would have enforced the ban on computer-based games. Too many times, I’ve seen formerly healthy, interesting, friendly boys grow fat and sullen in front of a screen. My husband and I treasured our son’s bright interest in the world, his delicious combination of bravado and intensity that makes little boys such delightful creatures.
Until my husband delivered the 10-minute fatwa: He wasn’t happy, had never been and wanted (or already had) the younger girlfriend. Without warning, I joined a great and storied company: the Unwanted.
Summer had just begun. When my husband and I decided to have children and buy a house, we read all of the how-to books. Now, faced with divorce, I headed to the bookstore, struggling to map the terrain of lawyers and therapists and single parenthood.
At 14, my daughter is old enough to imagine life post-parent. But my son is still in that time (I remember it well) when you cannot imagine living without your mom and dad. That summer, my son forbid me to swim beyond the crest of the waves when we visited the beach. At night, he would sneak into my bed, pressing his feet into mine. He examined me for signs that I was falling apart.
So when he asked for “WoW,” I surprised myself by saying yes. To play, you create an avatar from one of two factions: Horde or Alliance. The Alliance has more beautiful avatars; the Horde more interesting ones. I selected a Horde troll, since I could have tusks like a wild boar. Tusks, I reasoned, would be a useful feature to have in the life I found myself so unwillingly leading, as a divorced, almost 50 mother of two.

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