Are video games turning against the U.S. Army?
Two new games challenge basic tenets of the American exceptionalism that the military is desperate to promote
Topics: U.S. Military, Video Games, News
Within the Political-Military-Entertainment Complex (a.k.a. The Complex), there are all sorts of micro-disagreements over which wars to fight, which funding priorities to pursue, and which allies to make common cause with — but there is an embedded macro-assumption that is rarely ever discussed, much less questioned. It goes something like this: America will always be the Most Powerful Nation On Earth and in matters of war and peace, we are always the Good Guys and our opponents are always Bad Guys. No matter the news — no matter the evidence of other nations economically outpacing us, no matter the body bags of innocent civilians we pile up — this storyline persists as the dominant narrative in our media, our politics and our entertainment.
In the past, video game companies joined with other cultural industries to loyally promote these basic assumptions. Even those games that seemed to push the envelope by letting players be the Bad Guy still supported the basic story. As just one example, Modern Warfare 2 allows players to be on the terrorist side of an airport massacre — but only for purposes of helping the CIA infiltrate and terminate the terrorist group.
But if there was ever going to be a set of products forcing us to at least question that story, it was always going to be video games — an art form that has lately become an island of samizdat in a sea of establishment-serving propaganda. Two of the industry’s newest products exemplify the trend.
The first is called “Homefront,” which — not surprisingly — comes from John Milius, the director of the 1980s rogue classic, “Red Dawn,” and (appropriately!) the real-life inspiration for Walter Sobchack from “The Big Lebowski.” Milius’ game is not groundbreaking in its graphics or gameplay but in its portrayal of a post-imperial America bereft of power. The depiction is a direct affront the first half of The Complex’s assumption — that America is always The Most Powerful Nation On Earth. No doubt, that renders the game unpatriotic in the eyes of some or at least “disturbing,” as the New York Times claims. Why? Because, writes the Times, the game means “the inkling that America might not necessarily be the most important place in the world forever” may be “finally sinking into our national consciousness… no matter what the politicians say.”
The other new video game to challenge The Complex is called “Glorious Mission.” Developed jointly by a Chinese software company and the Chinese military, the game is “apparently modeled on the U.S. Army-made shooter ‘America’s Army,'” according to Wired magazine.

Comments
0 Comments