Feminist hero dad hacks Donkey Kong for daughter
Mike Mika's daughter wanted to save Mario for a change, so the hacker dad flipped the script VIDEO
Topics: Video, women, Feminism, videogames, women and videogames, dads, Parenting, Technology News, Life News, News
Mike Mika is a gamer dad, so it’s only natural that he would try to pass on his deep, nerdy love for all things videogame to his offspring. But while the allure of Atari didn’t fully take with his young son, Mika says his daughter “jumps at the chance to play games with her old man.”
The 3-year-old has a particular affection for Donkey Kong, but wasn’t so wild about always playing the Mario character. In fact, she wanted Pauline to save the plumber for a change. She wanted to “play as the girl,” as Mika wrote for Wired Magazine.
In a civilian household, this request may have been added to the pile of kid questions that are acknowledged and promptly ignored. (“I understand you want to eat Pop Rocks for every meal. It must feel frustrating that you can’t.”) But this wasn’t any old household, this was a bonafide cool feminist geek kingdom. And Mika, a game developer by trade, knew he could actually do something about his daughter’s request. So he set out to hack Donkey Kong and let his daughter save Mario from the barrel-tossing gorilla:
Mario is made up of four eight- by eight-pixel tiles. So each frame of animation is created with four tiles, each having three colors from the same palette. Two nights after my daughter’s request, I was knee deep in the Donkey Kong ROM, trying to make sense of the graphics. If I was going to replace the sprites, I needed to go all in. I needed to reduce Pauline’s height – she is three tiles tall to Mario’s two, a throwback to when Donkey Kong was going to be a Popeye game. I managed to reduce her height by taking some liberty with her design. I kept the head and hair pretty much intact. But, without any sort of onion-skin animation tools, I was animating blind with only the Mario sprites as reference.
It was 12 a.m. when I started, and I was so in the zone that I had replaced most of the game’s sprites by morning. When I woke up, I finished off the sprites, then swapped the palettes. Only when I played the game, the colors of other objects were all messed up. It appeared that the colors used by Mario were shared with ladders and the pop-up scores. So I found every instance of those sprites and replaced them with the Pauline “white” color.
Finally, I replaced the “M” next to the bonus indicator with a “P” for Pauline.
Katie McDonough is an assistant editor for Salon, focusing on lifestyle. Follow her on Twitter @kmcdonovgh or email her at kmcdonough@salo






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