Donald Trump’s campaign really is Gamergate being played out on a national scale
Trump is able to manipulate the media into ignoring the real stories to chase down Clinton non-scandals
Skip to CommentsTopics: Donald Trump, Elections 2016, gamergate, Hillary Clinton, Politics News, Elections News, Media News, News
For those who survived Gamergate, a 2014 dustup over the place of women in the video-gaming world, the 2016 election is instilling a deep and unpleasant sense of déjà vu. It’s not just that Republican presidential nominee Donald Trump and his acolytes are playing to the same grievance about “social justice warriors” who dare to think that white men should share power with women and people of color. It’s that Trump and his men are using the same tools as the Gamergaters: gaslighting, projection, working the refs and leaning heavily on often subconscious double standards that allow white men to have more benefit of the doubt than others.
What’s really terrifying is that for a surprisingly long time Gamergate worked: For months, anti-feminists in the tech world were extremely effective at undermining feminists and creating the illusion that a bunch of bullies might have legitimate grievances. Eventually, most witnesses to Gamergate woke up and saw it for what it was. I have no doubt the same will happen with the Trump campaign. Even if many people don’t get it right now, history will remember the campaign as a black mark on our democracy, forged in bigotry.
But there’s a real chance now that the grand awakening won’t happen until after the election, and if that happens there’s a very good chance Trump will win and we will be screwed. Which is why it’s useful to revisit Gamergate and think long and hard about how it is that bigots manage to manipulate large crowds and even the media into minimizing the dangers that bigots represent.
While there had been already been some harassment of feminist gaming critics, Gamergate really took off in 2014, when a young man named Eron Gjoni was dumped by his girlfriend: video-game developer Zoe Quinn. Rather than gracefully accept the end of the relationship, Gjoni wrote a nearly 10,000-word screed in which he painted Quinn as a slut and accused her of trying to manipulate men with her sexuality.
The strategy worked. With her success in the industry and her willingness to reject a man, Quinn tickled misogynist anxieties about ambitious, disobedient women. Soon she was awash in thousands of harassing messages and forced to leave her home out of concerns for her safety.
Bigots and reactionaries rarely admit their unsavory motivations. So as the harassment campaign grew in size, with more ambitious and outspoken women added as targets, a justification was needed to distract critics. Gamergaters seized on Gjoni’s insinuations that Quinn had exchanged sex for positive game reviews.
There was no evidence of such a thing, of course, but by raising questions, the bigots had their cover story. This was about “ethics in journalism” not misogyny. Targets seemed to be chosen strictly on the basis of feminist views, not any evidence of unethical behavior. But the hand-wringing about “ethics” and “corruption” and demands about “raising questions” worked. Many media representatives and other gatekeepers were cowed into trying to treat Gamergaters as people with legitimate concerns about corruption, instead of participants in a misogynist witch hunt.
“You are a young man who loves video games and hates their increasing corruption by money and hype,” David Auerbach of Slate wrote in what was supposed to be a criticism of Gamergate but ended up reinforcing the notion that people go after a woman’s private sex life because of ethics in journalism.
