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	<title>Salon.com > Mark Boal</title>
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	<link>http://www.salon.com</link>
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		<title>One step ahead of the law</title>
		<link>http://www.salon.com/1999/07/19/kingpin/</link>
		<comments>http://www.salon.com/1999/07/19/kingpin/#comments</comments>
		<pubDate>Mon, 19 Jul 1999 16:00:00 +0000</pubDate>
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				<category><![CDATA[Arts]]></category>
		<category><![CDATA[All Salon]]></category>

		<guid isPermaLink="false">http://www.salon.com/technology/feature/1999/07/19/kingpin</guid>
		<description><![CDATA[As the gory killsport game Kingpin hits the street, the gaming industry toys with self-regulation to avoid government action.]]></description>
			<content:encoded><![CDATA[<p><b>I</b>t's a hot summer evening in New York City and Dave and his friend head to the Software Etc. store on Broadway and Eighth Street for their digital fix. Once inside, Dave, who is 14 and has spiked hair, makes a beeline for the box with the large yellow sticker "WARNING, Violent Subject Matter."</p><p>"Check this out," Dave calls to his friend, still hunched over the PlayStation gear. "You form a gang of the retro-future, shoot people in their kneecaps and kill their bitches."</p><p>But Dave's not buying Kingpin, the gritty game released this month by <a target="new" href="http://www.interplay.com">Interplay,</a> because he's too young to pass the new censors. "We have had to start carding for this game because of all the attention after Colorado," says the store's salesman, who asked not to be identified. "But it hasn't been a problem so far, everyone looks over 21, or comes in with their parents."</p><p>Software Etc. and at least four other retail chains are carding kids under 17 on Kingpin sales. But teens can buy hundreds of other <a target="new" href="http://www.interplay.com/ratings.html#m">Mature-rated</a> titles at these same stores, so what makes Kingpin special? Kingpin is the first killsport game to be released since the shooting at Columbine High School in Littleton, Colo., and carding is part of a new industry strategy to avoid criticism and Congress.</p><p><a href="http://www.salon.com/1999/07/19/kingpin/">Continue Reading...</a></p>]]></content:encoded>
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		<title>The peace dividend</title>
		<link>http://www.salon.com/1999/06/21/reconstruction_2/</link>
		<comments>http://www.salon.com/1999/06/21/reconstruction_2/#comments</comments>
		<pubDate>Mon, 21 Jun 1999 08:50:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[All Salon]]></category>

		<guid isPermaLink="false">http://www.salon.com/news/feature/1999/06/21/reconstruction_2</guid>
		<description><![CDATA[Businesses are waiting to cash in on the rebuilding of Kosovo.]]></description>
			<content:encoded><![CDATA[<p>The world became a little more peaceful over the weekend. The Kosovo Liberation Army agreed to<br />
disarm,  the last Serbian troops withdrew from Kosovo and the European Union<br />
promised $500 million to aid the Kosovar refugees. No doubt the embattled<br />
Kosovars will welcome the relief, but they are not alone.  Many corporations see<br />
the aid package as a bonanza, and Kosovo as little more than an enticing new<br />
business opportunity.</p><p>For the past few weeks, companies across Europe have been circling the region like sharks,<br />
preparing to bid on the EU reconstruction contracts.  There's plenty of work<br />
repairing bombed out infrastructure at market prices. The competition is so<br />
fierce that even while mines lay active, British executives last week were<br />
planing a checkbook tour of Kosovo. They enlisted a minister of trade in<br />
the rubble search, and he is plotting an alliance with Japan. The two countries<br />
need to team up in order to be on par with bids from France, Austria and Germany.</p><p><a href="http://www.salon.com/1999/06/21/reconstruction_2/">Continue Reading...</a></p>]]></content:encoded>
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		<title>The shooters and the shrinks</title>
		<link>http://www.salon.com/1999/05/06/game_violence/</link>
		<comments>http://www.salon.com/1999/05/06/game_violence/#comments</comments>
		<pubDate>Thu, 06 May 1999 16:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[All Salon]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.salon.com/technology/feature/1999/05/06/game_violence</guid>
		<description><![CDATA[After Littleton, the media declared that studies show computer games lead to violence. What studies?]]></description>
			<content:encoded><![CDATA[<p><b>A</b>s the Littleton tragedy unfolded, David Grossman, a retired Army  psychologist, emerged as the media's most quotable expert on virtual  mayhem.  As he hawked   his book, the good soldier explained to the world  that video games were "murder simulators," just like the ones used in  Vietnam to mold recruits into trigger-happy killers.</p><p>His spiel, despite its flimsiness, was picked up by at least 19 media  outlets. And the New York Times lent him its credibility in a piece  headlined "All those who deny any linkage between violence in entertainment  and violence in real life, think again."</p><p>The path clear, President Clinton ordered a summit with Hollywood on the  culture of teen violence (oblivious to the irony as U.S. bombs pummeled  Yugoslavia), while Senate Republicans announced a conference of their own.  Even the digerati got a touch hysterical, with some game designers  posting  notices about ending digital gore for the sake of the public weal.</p><p>OK, rewind.</p><p><a href="http://www.salon.com/1999/05/06/game_violence/">Continue Reading...</a></p>]]></content:encoded>
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