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	<title>Salon.com > Po Bronson</title>
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		<title>The programmers and the ABCDEFG problem</title>
		<link>http://www.salon.com/1999/06/25/bronson_excerpt/</link>
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		<pubDate>Fri, 25 Jun 1999 16:00:00 +0000</pubDate>
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		<category><![CDATA[All Salon]]></category>

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		<description><![CDATA[A start-up company&#039;s online game project falls victim to a key coder&#039;s vacation schedule.]]></description>
			<content:encoded><![CDATA[<p><b>S</b>teve Sellers and John Hanke were pinching themselves as they drove from<br />
Berkeley to San Mateo on that October evening. "It was like we turned the<br />
light switch on," Steve said.</p><p>Sellers' and Hanke's The Big Network was a year-old game site where<br />
Internet users can play simple board games like chess and card games like<br />
poker against other users. No sooner had they started putting feelers out<br />
about their transition to Java than, suddenly, it was happening. Suddenly,<br />
every big Web site had decided they wanted to offer their users simple board<br />
games. Yahoo had bought one company, Classic Games, and Excite had arranged a<br />
licensing deal with another game provider, TEN, the Total Entertainment<br />
Network. Infoseek and Netscape's Netcenter followed Excite's suit. Steve<br />
Sellers got a hold of a producer at Snap, the fastest growing search directory<br />
on the Web, who stepped up and offered The Big Network a contract.</p><p>There was only one problem ...</p><p>Snap's representative, Dan Burkhart, had come to The Big Network's<br />
tiny little underground virtual office in Berkeley, and Dan had to ask -- where<br />
were the programmers?</p><p><a href="http://www.salon.com/1999/06/25/bronson_excerpt/">Continue Reading...</a></p>]]></content:encoded>
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